Custom Raiders of any type should no longer be able to target vexes.
- Raiders should no longer attack other raiders regardless of entity types. (E.g. Piglins and Wither Skeletons won't fight.)
- Increased mod compatibility
- Piglin raiders will no longer zombify in the Overworld.
- Rewrite of the previous update... (I forgot to push it to github :( )
- Added support for all Hostile Mobs in raids! They will not attack villagers unless they usually do, however.
KNOWN ISSUE: Raids may get stuck on a wave if the server closes during a wave with participating mobs that do not usually partake in raids.
1.21.1 Support
- Renamed "rider" to "passenger".
- Passengers now require a raider object, rather than an entity id.
- Waves and raiders can now be locked behind difficulties.
- To avoid copy and pasting identical entries, you may now specify the amount of times a raider object will attempt to spawn a new raider.