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Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

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Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
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Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download
2.4-b03a

  • Entities can now be configured to be affected by temperature
  • ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml
    • Configured animals will heat up and cool down, and can die from overheating/freezing
    • Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas
    • Each of these entities are also best suited for different climates
    • Entities in an uninhabitable climate will emit hot or cold "angry" particles
    • Entity temperature uses a heavily simplified version of the player temperature system
    • This should be fine in most scenarios, but the option is present to enable more robust measurements
    • This is disabled by default, as it is less performant
    • Configurable via TOML, JSON, and KubeJS
  • Soul stalks now have an initial "bud" stage when placed
    • This is a small, 1-block-tall stage that will grow into a full stalk
  • Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk)
    • It can also be applied by a dispenser
  • The boiler now only lights up when it is performing a fuel-draining task:
    • Heating waterskins
    • Purifying drinkable items (with Thirst Was Taken)
    • Warming a room with a smokestack
  • Soul stalks now grow twice as fast, and bear soul sprouts 60% more often
  • Added setting to toggle the new animated model for the soulspring lamp
  • Added support for Soul Fire'd:
    • When an entity is burning from soul fire, it will now emit cold
    • This is an entity_temp defined via JSON
  • Soul fire now deals contact damage (like normal fire)
  • Naturally-generated igloos are no longer warmer inside
  • Updated the effect icon for ice resistance

Fixes:
  • (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed
  • Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items
  • Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases
  • Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth
  • Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be

Technical Changes:
  • The list of "required_mods" in JSON configs is now a negatable list
  • Changed how the GatherDefaultTempModifiers event works:
    • Name changed to DefaultTempModifiersEvent
    • Now fired for all temperature traits simultaneously instead of a separate event for each trait
    • Now uses a Map<Trait, List<TempModifier>> for collecting modifiers
    • Methods for adding/removing modifiers must now specify the trait to apply to
    • The old version of the event still functions, but is deprecated and will be deleted in a future release
  • A single modifier instance can now be added to multiple traits on an entity
    • This single instance will be preserved when saving & loading the entity
    • getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument
    • Added getFunction() method to TempModifier, which also takes in a Trait argument
  • Added tick() method to TempModifier
    • Naturally, this method is called every tick
    • This can be used to handle central calculations that aren't tied to any specific trait
  • The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it
    • For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased
  • Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10
  • WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature
    • Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation)
    • The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt()
  • Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"])
  • Added convert() method to KubeJS (mirror of the method from the Temperature class)

Cold Sweat 2.3.13

by Mikul on May 6, 2025
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2.3.13

  • Updated support for Create to 6.0+

Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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2.4-b02d

  • The heart of the sea inside the soulspring lamp is now animated
  • Added new advancement "Getting Cozy" for successfully creating a setup with the icebox/boiler and a smokestack
  • The "Desperate Measures" advancement now requires the player to be standing in fire or lava to prevent accidental triggering
  • Renamed the "Dressed to Go" advancement to "Dressed for a Quest"
  • Using 4 or more insulation items that are part of the #minecraft:freeze_immune_wearables will now prevent the player from freezing in powder snow
    • Added leather and goat fur to the tag by default

Fixes:
  • Fixed crash when in a dimension with no floor (like the End or Aether)
  • Fixed the "Home Sweet Home" advancement not being obtainable

Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
Download

Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
Download

Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
Download
2.4-b02c

  • Added a new "acclimation" mechanic:
    • By spending time in hotter or colder climates, player can now adapt to more comfortably live in them
    • This causes their livable temperature range to be shifted upward or downward
    • The player can acclimate to live in climates up to 20°F/10°C hotter or colder than normal (configurable)
    • Complete acclimation takes about 15 minutes (also configurable)
  • The rate at which the player is damaged by freezing/overheating is now dependent on how fast they are freezing/overheating
    • For example, if the player is in a 100°F/37°C area, they will take damage at the normal rate
    • If the player is in a 400°F/200°C area, they will take damage much faster
    • Wearing insulation slows down the rate of damage
  • Lava now increases the player's temperature logarithmically (A.K.A. diminishing returns), as the amount of lava increases
    • This means one block of lava is more effective than before, but a whole pool of lava is slightly less effective
    • This should make it more fair as both a tool for warming up and a hazard to avoid
  • Added new "Temperature Effects" sub-page to the config menu, which allows for individually tweaking the negative effects of freezing/overheating
    • This includes new settings for changing the blur and camera sway effects from overheating
  • Water droplets caused by being wet now only show on the sides of the screen to reduce obstruction
  • The body temperature readout (with a thermometer) now shows a gradient rising from the bottom as the player's temperature exceeds 100/-100

Fixes:
  • Fixed crash when saving configs and Tough as Nails isn't loaded
  • Fixed crash when saving the player's NBT data in some cases
  • Fixed ConcurrentModificationException crash when managing cached capability data
  • (1.21) Fixed armor items stacking to 64
  • Fixed mount configs only working for living entities
  • Fixed the thermal source spread blacklist not being used for determining if the hearth is under a roof
  • Fixed how smokestacks and Create fluid pipes connect to thermal sources and each other
  • Fixed the chameleon's head and tail disappearing after a long time of being loaded
  • Fixed bug that caused attributes to sometimes throw errors when queried
  • Fixed the player's wetness not being removed after using a trident
  • Fixed rounding error on the body temperature readout

Technical Changes:
  • Added "logarithmic" (boolean) field to block temp JSON and KubeJS configs
    • Makes a block deliver "diminishing returns" as more of them are present around the player

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
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Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download
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