What's ClienThings ?
ClienThings is a project to simulate more things client-side. For example, if you eat food, the animation only ends when the server indicates it will. This mod fixes that and therefore compensates for the ping. You can use ClienThings on your server to find out if a player is using ClienThings.
Currently this mod compensates for :
- Consumables
- End Crystal
- Elytras
- Firework rocket
- Cooldowns
- Entity pose
Coming Soonâ„¢ :
- Void damage
- Interactions with blocks (Interfaces, Note block, Jukebox...)
- Interactions with items
- Interactions with entities
- Game mode change
- Potion Effects
- Tchat
- Sounds
- Crafting
- Weapons (Bow/Crossbow, etc.)
- Swap Items In Hands
- Pick Block
- Scaffolding
- Knockback (in some case)
- Fall damage (maybe)
- Wind charge (maybe)
Configuration (explanations)
- enabled : Enables or disables the option
- optout : Enables or disables the opt-out
- debug : Enables or disables debug mode
- experimental : Enables or disables experimental options
- servers : Allows you to select which server type the given option should work on. CUSTOM / MODDED / PLUGIN / VANILLA
- autoDestroy : Automatically destroys a crystal when received if a client-side crystal located in the exact same location was previously destroyed
- bypassRequiredAiming : Ignores certain conditions such as range, item usage (shield/consumable) or aiming when using autoDestroy
- maxDistance : Maximum distance in blocks between server-side and client-side actions to bind (prevents unwanted server actions from being considered true by the client)
- maxTime : Maximum time in milliseconds before server actions can no longer be synchronized with the client (prevents unwanted server actions from being considered true by the client)
Configuration (default)
{
"enabled": true,
"optout": true,
"debug": false,
"experimental": false,
"consumables": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
},
"maxDistance": 0.4,
"maxTime": 6400
},
"cooldowns": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
}
},
"crystals": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
},
"maxTime": 800,
"autoDestroy": {
"enabled": true,
"servers": {
"CUSTOM": false,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
},
"bypassRequiredAiming": {
"enabled": true,
"servers": {
"CUSTOM": false,
"MODDED": true,
"PLUGIN": false,
"VANILLA": true
}
}
}
},
"elytras": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
}
},
"firework": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
},
"maxDistance": 3.0,
"maxTime": 3200
},
"pose": {
"enabled": true,
"servers": {
"CUSTOM": true,
"MODDED": true,
"PLUGIN": true,
"VANILLA": true
}
}
}
How it works ?
Instead of waiting for an indication from the server, the client will simulate it at the right time, without delay.
Disclaimer
This mod may be detected as a cheat by some anti-cheats. Use with caution on public servers. (Even though there is very little chance of being banned)
Compatibility
ClienThings should work on any client and server.
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Minecraft: Java Edition
1.21.x
Platforms
Fabric
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 2 months ago
Updated 2 days ago