- Add forge support
- Fix 1.19.3 & 1.19.4 support
- Cloud/sky colors will now be calculated when
ClientWorld
is created, fixing a possible crash - Changed function for updating living entity flags
- Cache sky and cloud colors for extra performance
- Fix night vision not being included as "dirty" when choosing to update lightmaps
- Add ModMenu metadata
- Cache sky and cloud colors for some extra performance
- Fix night vision not being included as "dirty" when choosing if to update lightmaps
- Add ModMenu metadata
- New major optimization: Lightmap optimizations (see description for details)
- Credits to @tinygames for helping test this version!
- Fixed some entity data not being updated properly, like item frames being invisible.
- All FPS counter changes will now be done in one frame like in vanilla. This slightly increases performance but also fixes compatibility with Very Many Players.
- Fixed an issue in the 1.19.1-1.20.1 version where having a screen open (like pause/inventory) while both F1 and F3 were active would cause the FPS string in the F3 debug HUD to not update properly.
- New major optimization: Toast HUD. Improves performance of
ToastManager
whether toasts are being rendered or not.