👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
 - 🕒 Fixed entity tick list processing
 - 🧠 Fixed client-side logic bugs
 - 🗺️ Fixed incorrect refmap
 - 👻 Fixed ghost entities remaining after removal
 - 🧗 Fixed climbing fall damage calculation
 
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
 
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
 - 🕒 Fixed entity tick list processing
 - 🧠 Fixed client-side logic bugs
 - 🗺️ Fixed incorrect refmap
 - 👻 Fixed ghost entities remaining after removal
 - 🧗 Fixed climbing fall damage calculation
 
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
 
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
 - 🕒 Fixed entity tick list processing
 - 🧠 Fixed client-side logic bugs
 - 🗺️ Fixed incorrect refmap mappings
 - 👻 Fixed ghost entities remaining after removal
 - 🧗 Fixed climbing fall damage calculation
 
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
 
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
 - 🕒 Fixed entity tick list processing
 - 🧠 Fixed client-side logic bugs
 - 🗺️ Fixed incorrect refmap
 - 👻 Fixed ghost entities remaining after removal
 - 🧗 Fixed climbing fall damage calculation
 
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
 
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Major compatibility improvements and performance enhancements!
🐛 Bug Fixes
- Fixed VMP crash with Connector mod
 - Fixed Shulkers & Boats collision conflict with Lithium (temporarily made synchronous)
 - Fixed deadlock issues with Lithium
 - Fixed brain memory issues
 - Fixed block drops in Create mod (neoforge)
 
✨ New Features
- (Experimental) Added async random ticks for better performance
 - Added support for Cupboard mod
 
⚡ Performance Improvements
- Improved async spawn performance
 
💝 Special Thanks
Big thanks to ishland for helping us fix the Lithium deadlock issues!
Update now for better mod compatibility and performance! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateStateto optimize their spawning process. - 🧭 Enabled the 
lithium inactive_navigationsoption for better performance with the Lithium mod. 
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when 
asyncspawnis enabled (and more). - 🩹 Fixed the 
tickStatusEffectsbug. - 🎯 Fixed a 
NullPointerExceptionin Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
 - 📋 Fixed a bug in 
EntityList. - 🏹 Fixed the 
move to targetlogic. - 🦊 Fixed the 
FoxBreedmechanic. 
🔧 Other Changes
- 💻 Major code refactoring and optimization.
 
Update now for a more stable and performant experience! 🚀
