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AM - RPG Mob Leveling System

AM - RPG Mob Leveling System

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills

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Adventure
Game Mechanics
Mobs
AboutChangelogVersions

AM - RPG Mob Leveling System 1.4.0

by NightBeamStudio on May 22, 2025
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AM - RPG Mob Leveling System 1.4.0

by NightBeamStudio on May 22, 2025
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  • Reverted Back The NEW LEVEL HUD Changes (now its back to the legacy naming).
  • Added Option To Toggle The Legacy HUD.
  • Added Option To Blacklist Certain Mobs From having the HUD level display.

AM - RPG Mob Leveling System 1.3.0

by NightBeamStudio on Apr 5, 2025
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AM - RPG Mob Leveling System 1.3.0

by NightBeamStudio on Apr 5, 2025
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AM - RPG Mob Leveling System 1.3.0

by NightBeamStudio on Apr 4, 2025
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AM - RPG Mob Leveling System 1.3.0

by NightBeamStudio on Apr 4, 2025
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AM - RPG Mob Leveling System 1.3.0

by NightBeamStudio on Apr 4, 2025
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Changes & Improvements

  • Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
  • Added new configuration options:
    • enable_name_render to show the mobs health
    • display_lvl_y_offset the y offset of the mobs name
    • level_x_offset_level the x offset of the mobs level
    • level_y_offset_level the y offset of the mobs level
    • level_color_code the color of the mobs level
  • Fixed compatibility issues with Alex's Mobs mod.

AM - RPG Mob Leveling System 1.2.1

by NightBeamStudio on Feb 20, 2025
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AM - RPG Mob Leveling System 1.2.1

by NightBeamStudio on Feb 20, 2025
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AM - RPG Mob Leveling System 1.2.1

by NightBeamStudio on Feb 20, 2025
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AM - RPG Mob Leveling System 1.2.1

by NightBeamStudio on Feb 20, 2025
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CHANGE LOG

AM - RPG Mob Leveling System 1.2.0

by NightBeamStudio on Jan 15, 2025
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AM - RPG Mob Leveling System 1.2.0

by NightBeamStudio on Jan 15, 2025
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AM - RPG Mob Leveling System 1.2.0

by NightBeamStudio on Jan 15, 2025
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AM - RPG Mob Leveling System 1.2.0

by NightBeamStudio on Jan 15, 2025
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:tools: Ascendant Mobs Patch Notes

:wrench: Fixes

  • Name Display Settings:
    • :tools: Fixed an issue where the option to toggle name display was not functioning correctly.

:arrows_counterclockwise: Changes

:gear: Attribute System Update

Attributes are now assigned as fixed values per level instead of modifiers, using a new syntax for clarity and flexibility:

:new: New Syntax

The new format follows this structure:

[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]

Configures attribute scaling with mob levels: [attribute] defines the stat, [value] is per-level increment (raw number addition) => base_value + level * value [max] is the cap, [mob] is optional, targets specific mobs or all

Examples:

  • :heart: Max Health:

Only Skeletons now gain health using the following syntax:

[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]

This new syntax ensures better readability and allows easier customization for different mobs and attributes

:computer: Command Rename

:straight_ruler: /getdistancedebug renamed into /ascendant distance debug:
Use this command to view debug information about the player's distance from spawn.

:bar_chart: /getbestdistance [level] renamed into /ascendant get [level]:
Retrieves optimized spawn parameters for the specified level.

AM - RPG Mob Leveling System 1.1.2hf

by NightBeamStudio on Jan 1, 2025
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AM - RPG Mob Leveling System 1.1.2

by NightBeamStudio on Jan 1, 2025
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AM - RPG Mob Leveling System 1.1.2hf

by NightBeamStudio on Jan 1, 2025
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AM - RPG Mob Leveling System 1.1.2hf

by NightBeamStudio on Jan 1, 2025
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AM - RPG Mob Leveling System 1.1.2hf

by NightBeamStudio on Jan 1, 2025
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  • hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
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