- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages opti11
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
Patch Notes
Changes
- Updated the format of the custom dim:
The format is now[min]20[minEnd][max]20[maxEnd]dimension_id
.
New Commands
-
getcurrentmobslevel
:
Returns the mob level spawning in the current area. -
getbestdistance <level>
:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
Support for 1.16.5
Patch Notes
Changes:
- Removed the protection and speed modifiers from the configuration.
New Feature:
- Custom Mob Attributes: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:
[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}
Format Explanation:
[base]
: The base value of the attribute.[modifier]
: The modifier to apply to the base value.[max]
: The maximum value of the attribute.[cmd]
: The command to execute, e.g., setting the attribute's base value.
This allows for greater customization of mob attributes and control over their stats.
Features and Improvements
- Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
- Updated the calendar UI to display the dimension name along with its min and max levels.
Boss Mechanics Overhaul:
- Introduced a parameter list of mobs eligible to become bosses (
can_be_ascendant
). - Reworked the Random Buff Effect:
- Now renamed to Random Bosses Effect.
- Bosses spawn starting at level 25 with a 0.5% chance.
- Upon defeating bosses, players receive special loot configurable through the loot table in the config (
ascendant_loot_table
). - Bosses now feature a boss bar during encounters.
Configuration Updates:
- Renamed Random Buff Effect configuration options:
random_buff_effect_chances
→ascendant_effects_chance
.random_buff_effect_min_level
→ascendant_effects_min_level
.
- Removed the "Random Effect" section and "Territory Environment" from the config.
- Config file renamed from
custom_dims.toml
→config_dims.toml
. - Added dimension-specific entries for Overworld, Nether, and End.
- Removed
maxLevelEnd
,maxLevelOverworld
, andmaxLevelNether
parameters (and their corresponding minLevel entries). These are now inconfig_dims
.
Debugging and Commands:
- Replaced the debug command
/Am_debug_dim
with the calendar item for testing and debugging. - Added the Calendar Item to the creative tab under Redstone blocks.
Fixes
- Fixed a bug causing display name corruption when entities respawned as a new entity.
Removed Features
- Removed the Leader Behavior System.
- All structures removed.
- The Advanced Behaviors section has been entirely removed from the main config.
Features and Improvements
- Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
- Updated the calendar UI to display the dimension name along with its min and max levels.
Boss Mechanics Overhaul:
- Introduced a parameter list of mobs eligible to become bosses (
can_be_ascendant
). - Reworked the Random Buff Effect:
- Now renamed to Random Bosses Effect.
- Bosses spawn starting at level 25 with a 0.5% chance.
- Upon defeating bosses, players receive special loot configurable through the loot table in the config (
ascendant_loot_table
). - Bosses now feature a boss bar during encounters.
Configuration Updates:
- Renamed Random Buff Effect configuration options:
random_buff_effect_chances
→ascendant_effects_chance
.random_buff_effect_min_level
→ascendant_effects_min_level
.
- Removed the "Random Effect" section and "Territory Environment" from the config.
- Config file renamed from
custom_dims.toml
→config_dims.toml
. - Added dimension-specific entries for Overworld, Nether, and End.
- Removed
maxLevelEnd
,maxLevelOverworld
, andmaxLevelNether
parameters (and their corresponding minLevel entries). These are now inconfig_dims
.
Debugging and Commands:
- Replaced the debug command
/Am_debug_dim
with the calendar item for testing and debugging. - Added the Calendar Item to the creative tab under Redstone blocks.
Fixes
- Fixed a bug causing display name corruption when entities respawned as a new entity.
Removed Features
- Removed the Leader Behavior System.
- All structures removed.
- The Advanced Behaviors section has been entirely removed from the main config.
[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp
[NEW] Leaders now have a special name and bar color
[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)