- Snapshot_light: update zh_cn.json
- Added new items
- Angler's Hat: Increases Lure and Luck of the Sea by 1 level
- Chorus Totem: A fatal hit teleports the player somewhere else instead
- Cowboy Hat: Increases the speed of ridden mounts
- Onion Ring: Applies a temporary haste effect after eating food
- Pickaxe Heater: Automatically smelts mined ores
- Rooted Boots: Slowly replenishes hunger while walking on grass
- Snowshoes: Allows walking on powdered snow and makes ice less slippery
- Zombies, Skeletons and Piglins now have a very small probability to spawn wearing an artifact
- The exact probability can be changed in the config
- Updated loot tables
- Artifacts can now be acquired through archaeology
- Updated the model of the Pocket Piston
- Reduced the strength of the Night Vision effect applied by the Night Vision Goggles
- This can be reverted by setting the
artifacts.nightVisionGoggles.strength
game rule to 100
- This can be reverted by setting the
- Reduced the amount of light sources that spawn in campsites
- Added a config option to remove light sources from campsites
- Piglins are no longer hostile to players wearing a Golden Hook, Cross Necklace, Antidote Vessel or Universal Attractor
- The Aqua Dashers, Running Shoes and Rooted Boots will now adjust their model depending on whether the player is wearing boots
- Minor adjustments to the Feral Claws' and Digging Claws' models
- (Fabric) Fixed cosmetics tooltip being inverted
- Updated multiple mixins to improve compatibility
- Updated data pack format:
- Replaced
artifacts:everlasting_beef_chance
loot condition withartifacts:config_value_chance
- Renamed
artifacts:configurable_random_chance
loot condition toartifacts:artifact_rarity_adjusted_chance
- Replaced
- Updated included version of ExpandAbility to 9.0.3
- Wearable artifacts will now always show a tooltip explaining whether the item's cosmetics are toggled on or off
- Added a config option to only show the cosmetics toggle tooltip when cosmetics are toggled off
- Fixed the
artifacts.cloudInABottle.enabled
game rule not working as intended - Fixed the
artifacts.diggingClaws.toolTier
game rule having an incorrect default and maximum value - Added a text entry to the config explaining the usage of game rules to change or disable the effects of artifacts
- TheLegendofSaram: Update es_mx.json
- Minor translation fixes
- TheLegendofSaram: Update es_mx.json
- Fixed mimics using a missing texture when Lootr is installed
- Minor translation fixes
Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration
game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- No longer includes porting lib
- Various technical changes
Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration
game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- Various technical changes
- Fixed client mixin in common mixin list
- Added an absorption chance game rule for the Vampiric Glove
- Campsites now use the
artifacts:campsite_chests
tag to generate chests in campsites - Updated the list of supported chest textures from Quark for mimics
- Snapshotlight: Update zh_cn.json
- Fixed an issue causing a class loading error to be logged when Origins is not loaded
- Fixed a compatibility issue with Quark causing mimics to render with a missing texture
- Mimics will now use Quark's Lootr chest variant textures if both Quark and Lootr are loaded
- Snapshotlight: Update zh_cn.json
- Fixed an issue that could sometimes cause Artifacts to crash when another mod fails during mod loading
- The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
- Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
- The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the
artifacts.snorkel.waterBreathingDuration
game rule to 0 - SAGA23456: Added Japanese translation
- MACA: Updated Korean translation
- Coolio Dudio: Updated the snorkel item texture
- Minor tweaks to Thorn/Flame/Shock pendant textures
- Fixed an issue causing Artifacts to negate experience modifiers from other mods
- Artifacts will now log a warning when a tag from Curios or Trinkets is overridden
- The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
- Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
- The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the
artifacts.snorkel.waterBreathingDuration
game rule to 0 - SAGA23456: Added Japanese translation
- MACA: Updated Korean translation
- Coolio Dudio: Updated the snorkel item texture
- Minor tweaks to Thorn/Flame/Shock pendant textures
- Fixed Artifacts' mixins crashing the game before Forge can display a useful error if Architectury is missing
- Fixed an issue causing Artifacts to negate experience modifiers from other mods
- Fixed Steadfast Spikes incorrectly displaying knockback resistance
- Artifacts will now log a warning when a tag from Curios or Trinkets is overridden
- Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
- Added a config option that displays artifacts on cooldown next to the hotbar when enabled
- Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
- Added a config option that displays artifacts on cooldown next to the hotbar when enabled
- Fixed Architectury not being listed as a dependency
- Fixed a duplication glitch with Alex's Mobs' Ghostly Pickaxe