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Artifacts

Artifacts

Adds various treasure items that can be found through exploration

4.27M
1,303
Adventure
World Generation
AboutGalleryChangelogVersions

Artifacts Fabric 9.5.0

by ochotonida on Apr 28, 2024
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  • Snapshot_light: update zh_cn.json
  • Added new items
    • Angler's Hat: Increases Lure and Luck of the Sea by 1 level
    • Chorus Totem: A fatal hit teleports the player somewhere else instead
    • Cowboy Hat: Increases the speed of ridden mounts
    • Onion Ring: Applies a temporary haste effect after eating food
    • Pickaxe Heater: Automatically smelts mined ores
    • Rooted Boots: Slowly replenishes hunger while walking on grass
    • Snowshoes: Allows walking on powdered snow and makes ice less slippery
  • Zombies, Skeletons and Piglins now have a very small probability to spawn wearing an artifact
    • The exact probability can be changed in the config
  • Updated loot tables
  • Artifacts can now be acquired through archaeology
  • Updated the model of the Pocket Piston
  • Reduced the strength of the Night Vision effect applied by the Night Vision Goggles
    • This can be reverted by setting the artifacts.nightVisionGoggles.strength game rule to 100
  • Reduced the amount of light sources that spawn in campsites
  • Added a config option to remove light sources from campsites
  • Piglins are no longer hostile to players wearing a Golden Hook, Cross Necklace, Antidote Vessel or Universal Attractor
  • The Aqua Dashers, Running Shoes and Rooted Boots will now adjust their model depending on whether the player is wearing boots
  • Minor adjustments to the Feral Claws' and Digging Claws' models
  • (Fabric) Fixed cosmetics tooltip being inverted
  • Updated multiple mixins to improve compatibility
  • Updated data pack format:
    • Replaced artifacts:everlasting_beef_chance loot condition with artifacts:config_value_chance
    • Renamed artifacts:configurable_random_chance loot condition to artifacts:artifact_rarity_adjusted_chance
  • Updated included version of ExpandAbility to 9.0.3

Artifacts Fabric 9.4.3

by ochotonida on Apr 8, 2024
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  • Wearable artifacts will now always show a tooltip explaining whether the item's cosmetics are toggled on or off
  • Added a config option to only show the cosmetics toggle tooltip when cosmetics are toggled off

Artifacts Fabric 9.4.2

by ochotonida on Apr 8, 2024
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Artifacts Forge 9.4.2

by ochotonida on Apr 8, 2024
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  • Fixed the artifacts.cloudInABottle.enabled game rule not working as intended
  • Fixed the artifacts.diggingClaws.toolTier game rule having an incorrect default and maximum value
  • Added a text entry to the config explaining the usage of game rules to change or disable the effects of artifacts

Artifacts Fabric 9.4.1

by ochotonida on Apr 6, 2024
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  • TheLegendofSaram: Update es_mx.json
  • Minor translation fixes

Artifacts Forge 9.4.1

by ochotonida on Apr 6, 2024
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  • TheLegendofSaram: Update es_mx.json
  • Fixed mimics using a missing texture when Lootr is installed
  • Minor translation fixes

Artifacts Fabric 9.4.0

by ochotonida on Apr 4, 2024
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Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.

  • Added a game rule that makes the water breathing effect of the Snorkel infinite
  • Added a game rule that controls the Steadfast Spikes' knockback resistance
  • Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
  • Update en_pt.json
  • No longer includes porting lib
  • Various technical changes

Artifacts Forge 9.4.0

by ochotonida on Apr 4, 2024
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Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.

  • Added a game rule that makes the water breathing effect of the Snorkel infinite
  • Added a game rule that controls the Steadfast Spikes' knockback resistance
  • Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
  • Update en_pt.json
  • Various technical changes

Artifacts Fabric 9.3.1

by ochotonida on Mar 11, 2024
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  • Fixed client mixin in common mixin list

Artifacts Fabric 9.3.0

by ochotonida on Mar 2, 2024
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Artifacts Forge 9.3.0

by ochotonida on Mar 2, 2024
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  • Added an absorption chance game rule for the Vampiric Glove

Artifacts Forge 5.0.5

by ochotonida on Feb 12, 2024
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  • Campsites now use the artifacts:campsite_chests tag to generate chests in campsites
  • Updated the list of supported chest textures from Quark for mimics

Artifacts Fabric 9.2.2

by ochotonida on Feb 8, 2024
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  • Snapshotlight: Update zh_cn.json
  • Fixed an issue causing a class loading error to be logged when Origins is not loaded

Artifacts Forge 9.2.2

by ochotonida on Feb 8, 2024
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  • Fixed a compatibility issue with Quark causing mimics to render with a missing texture
  • Mimics will now use Quark's Lootr chest variant textures if both Quark and Lootr are loaded
  • Snapshotlight: Update zh_cn.json

Artifacts Forge 9.2.1

by ochotonida on Jan 23, 2024
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  • Fixed an issue that could sometimes cause Artifacts to crash when another mod fails during mod loading

Artifacts Fabric 9.2.0

by ochotonida on Nov 11, 2023
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  • The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
  • Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
  • The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the artifacts.snorkel.waterBreathingDuration game rule to 0
  • SAGA23456: Added Japanese translation
  • MACA: Updated Korean translation
  • Coolio Dudio: Updated the snorkel item texture
  • Minor tweaks to Thorn/Flame/Shock pendant textures
  • Fixed an issue causing Artifacts to negate experience modifiers from other mods
  • Artifacts will now log a warning when a tag from Curios or Trinkets is overridden

Artifacts Forge 9.2.0

by ochotonida on Nov 11, 2023
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  • The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
  • Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
  • The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the artifacts.snorkel.waterBreathingDuration game rule to 0
  • SAGA23456: Added Japanese translation
  • MACA: Updated Korean translation
  • Coolio Dudio: Updated the snorkel item texture
  • Minor tweaks to Thorn/Flame/Shock pendant textures
  • Fixed Artifacts' mixins crashing the game before Forge can display a useful error if Architectury is missing
  • Fixed an issue causing Artifacts to negate experience modifiers from other mods
  • Fixed Steadfast Spikes incorrectly displaying knockback resistance
  • Artifacts will now log a warning when a tag from Curios or Trinkets is overridden

Artifacts Fabric 9.1.0

by ochotonida on Sep 10, 2023
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  • Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
  • Added a config option that displays artifacts on cooldown next to the hotbar when enabled

Artifacts Forge 9.1.0

by ochotonida on Sep 10, 2023
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  • Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
  • Added a config option that displays artifacts on cooldown next to the hotbar when enabled
  • Fixed Architectury not being listed as a dependency

Artifacts Forge 5.0.4

by ochotonida on Sep 10, 2023
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  • Fixed a duplication glitch with Alex's Mobs' Ghostly Pickaxe
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