- Fix Broken leg killing on hard mode
- Fix recipes for id items change being broken
- Fix bandagens consuming 2 more when the player has a negative effect
- Fix items tool-tips that no longer have an use or are just outdated
- Added new recipes into the advancements
- Added 1 new recipe book for armors and clothing
- Turn it down a few structures that were very buggy
- Revamp some armors values
- Edit the time from bite to zombification them zombification to death to be faster
- Added full rotation to the spikes block
- Textures Changes and improvements on a few items
- Killing any apocnow mob now will grant the monster hunter advancement
- Update model for peaked cap
- Fix Morphine Not being use
- Fix Bite effect being restarted when second attack
- Fix Easter Event happening after Easter
- Fix items tab new items not place in the right places
- Added Config File to disable walkers and runners
- Added Config File to disable Humans
- Added Config File to disable ambient creatures from the mod
- Added Gamerule to disable the runners
- Added Removed contend (Night Vision goggles, Civilian Night Vision Goggles, Night Vision Effect and key bind)
- Added New loot to vannila Loot Tables (1.19+ only)
Note: Runners and walkers are now two separated categories, to disable both you gonna have to turn on both gamerules or just disable both via config file, this way players can make a runner only world
-Fix ctd erros
- Remove big Structures that were causing problems
- Needles and hammers and saws wont disappear when used in crafting
- Fix Armors giving protection III effect on player
- Few textures fix and changes
- Fix Typos and grammar mistakes
- Update so Husks Get armor from apocalypse now
- Update all loot profiles so them have new items from the updates
- Added Missing Recipes
- Fix Walkers Spawning in well lit areas
- Added Remove content back (Mechanics Tool Chest/ Sugar Free Soda/ Canned Water)
- Revamp All Food Values And Saturation
- Added 9 New blocks (Spike Fence Turn/ Spike Log From All Wood Variants)
- Added 2 New Weapons
- Fix a few bugs related to walkers IA and blocks
- Fix Typos on names and ID's
- Update All Spike Blocks models
- 100% Of Italian - IT translation / 100% Of Portuguese - BR Translation
- A few re-textures on items
- Added New Blocks (2 New Variations from the Barriers Planks, Plank Door, And Re texture Reinforced Plank Door)
- 1 new weapon without craft as is just a test (Executioner's sword)
- Chainsaw Are now Functional (Note: Sound Effects may be a little buggy for this one at the moment)
- Change Spawn Weight for all structures to avoid clustering the world
- Change The name for the Reinforced wooden door to reinforced Plank door, but not its ID
- Structures are now unable to replace air avoiding mostly broken and buggy looking structure generation (Note: bigger structures will still sometimes spawn cut in half duo to its size)
- Remove the small city spawn as it utilizes old blocks IDs and due to its side it would often bug
- Fix a few spelling mistakes and id errors
- Fix hardness and resistance level for concrete blocks and Planks block
- Added Plank Variation on block added
- Remove planks b and c crafting recipe as now they will be part of the variation system
- Added Wrench for furniture variation from block items
- Blocks that gives damage to the player wont destroy items anymore
- Fix a few barrier block still giving the bleeding effect even when disable via Gamerules
- 40% Of Português (BR) Translation