- Fixed biome check ignoring location namespace
- Fixed not detecting rain when standing inside half slab
- Fixed creativecore dependency not working properly for forge
- Fixed playing seagulls at night
- Fixed not playing desert sounds in gravel desert (from terralith)
- Fixed playing storm.close even if not being close to rain
- Lowered sound volume of cicadas-desert2
- Stopped playing ambience in alexcaves
- Fixed bad-biomes property applies biome volume
- Added property random-offset (boolean, default: true)
- Fixed mute-resistant not being considered correctly
- Fixed looping sound with random offset
- Added property mute-resistant (boolean, default: false)
- Fixed not invalid refmap for forge
- Added sounds for mushroom fields
- Added new condition "entity" (which allows to define rules based on entities in the world)
- Added new cricket variant
- Added second cicadas-desert variant
- Added new feature to play sound files with a random offset (also has a config option)
- Added sound for when warden is around (will make all other sounds get quieter)
- Reworked volume calculation to differentiate between condition and setting volume
- Fixed forest sounds even in cold regions
- Fixed issue related to cold, highland and very_cold playing at the same time
- Fixed underwater sound not properly muting all other sounds
- Fixed mute value of sounds being dependent of user volume configuration
- Fixed missing mute property inheritance
- Fixed not detecting snow correctly
- Fixed playing sounds even though the game is paused
- Replaced rain sound with two new ones which should solve the claim issue on youtube