To get the obvious thing out of the way, DO NOT ADD THIS TO PRE-EXISTING ROGUECRAFT WORLDS
Changelog not available until April 2nd
Added Mana Potions
- 4 different tiers: Small, medium, large and ascended
- Restore mana upon consumption
- You can shift + right click to break them instantly instead, restoring half their mana to all nearby players
- This does not return a glass bottle
- They are crafted using a glass bottle, and 4 of both mob essence and a mineral
- Small: Lower mob essence, lapis lazuli; restores 40 mana
- Medium: Common mob essence, amethyst shard; restores 80 mana
- Large: Higher mob essence, redstone; restores 120 mana
- Ascended: Ascended mob essence, nether quartz; restores 160 mana
- These can also be found in loot chests
Changes:
- The player's health is now displayed below their name
- Mage now has +20% extra max mana
- Vengeful spectre can no longer break water
- Zombies now have an indicator before using abilities
- Aggravate now shows a trail towards all aggravated mobs
- Aggravate now removes aggro from other players, even if they attacked the mobs first
- Split the structures of regular and zombie villages, meaning the lodestone compass will no longer point towards zombie villages
- Added a death message for the wildfire
- Added a death message for the giant stomp
- Slightly decreased the chance for skillpoints in certain trial chamber chests
Bug Fixes:
- Ender pearls can no longer teleport you to other dimensions, fixing several issues
- Sheep can now once again drop wool
Updated the resource pack to version 1.21.4
- This means that it is no longer and will no longer be compatible with prior versions!
Changes:
- Pillagers can now drop arrows (at the same rate as skeletons)
Bug Fixes:
- Fixed a bug where the ender dragon would spawn in a glitched state upon the first end enter
- The "lil' guy" advancement is now also given upon obtaining the tophat lil' guy
- Updated the data pack to versions 1.21.2 and 1.21.3
- Any other Minecraft version is not compatible with 1.3.1.X!
Changes:
- Some items are now immune to damage. This includes: Skill gems, skillpoints, all mob essence, blaze powder, as well as some items used for death detection
- The explosion ability now deals consistent damage over all difficulties. This may result in slightly different damage numbers as before
- Added the template translation file for High Norwegian
Bug Fixes:
- You no longer get 2 dragon eggs upon killing the ender dragon
- The giant death detection is now more consistent
Changes:
- Added the giant and wildfire to the requirements of "monsters hunted"
- Step height is now disabled while sneaking
- You no longer get night vision in the infinite garden
- The "dragon's call" attack can now be negated by wearing a carved pumpking
- Decreased the opacity of the pumpkin overlay
Translations:
- Updated the turkish translation (translated by SlaughterNymph)
- Added "language.roguecraft.translation_authors" as a place for translators to add their own names. This string is unused in the game, for now, and only exists for the purpose of giving credits to the translators
Bug Fixes:
- Fixed final adrenaline being unobtainable
- Fixed final adrenaline breaking upon lowering the timer to 0, dying, being revived and using it again
- Fixed a bug where the giant would not spawn if unrelated illagers were near the raid when clearing the final wave
- Instant delivery is now once again obtainable
- As raid omen and hero of the village are unobtainable, it has been removed from the requirements for "how did we get here"
- The "monsters hunted" advancement is now more consistent to obtain
- The tophat lil' guy now has a visible tophat
- Added a missing string for dying to parry
- The end should now generate more consistently
- Fixed the giant randomly dying in future runs
- Raids can now also be started in zombie villages
- Made the stronghold generation slightly more stable
- The stronghold now also generates on versions that have been updated from pre-1.3
- Potentially fixed a bug where the ender dragon instantly dies
- Added a failsafe in case the ender dragon doesn't spawn
- Fixed an issue where getting 500 skillpoints would reset the infinite garden skillpoint phase back to 0 (this is also fixed retroactively)
Temporary Fixes:
- The explosion attack of the giant has a chance to mess up the death detection. This can only be fixed in 1.21.4+, so that attack is disabled until that update
- Totems are extremely broken at the moment, and I can't reproduce the issues people have with them, so they are temporarily removed until that bug is fixed
Changes:
- The lil' guy now has a chance to spawn with a tophat
- Updated arrow shockwave, drill and parry icons
Bug Fixes:
- Stone buttons no longer spawn at y:-64 of the run spawn upon entering the end
- The end now generates more consistently
- You can now join runs again when returning to the hub, logging off, then rejoining when another run is in progress
- Joining a run will now reposition you to the run spawn
- Mooshrooms now drop mob essence
Changes:
- Quick heal has been capped at regeneration 4 for level 1, and regeneration 5 for level 2 and 3
- This had to be done, as regeneration is exponential
Bug Fixes:
- Quick heal level 2 now once again works
- The chat is no longer spammed with "1" upon returning to the hub after visiting the end
Changes:
- Added progress bar for some Roguecraft advancements
- The run will now also start if you interact with the spawn platform interaction blocker (left or right clicking). This makes it impossible to get stuck during the start of a run
- Bee nests and beehives can now be picked up with shears
- Updated the fireball icon
- Updated the pulse sphere icon
- Updated the call of the wild icon
- Update the run status icon
- Made a secret item significantly more common
Bug Fixes:
- The 100% Vanilla advancement is now obtainable (and therefore also 10000%)
- Swapping the lodestone compass to another hand and switching the route too quickly no longer duplicates the compass into the other hand
- Spells from zombies now deal correct knockback
- Fixed gamerules being restricted to certain dimensions on certain server softwares (this does not result in perfect compatiblity)
- The gear in the war room of the stronghold is no longer exhausted
- The end generation might be fixed. This is not confirmed
- Blazes now once again drop blaze rods
- You can now once again craft bowls
- Fixed "Illager Captain" being called "Illager Captian"
- Fixed "'Tis But a Scratch" advancement being obtained randomly
- Fixed issue where giant spawns in with barely any health
- Stronghold chests now give experience
- Fixed bug where runs would sometimes start in the cosmic dome
- Potentially also fixed a bug where the run would sometimes end at the run start coordinates in the infinite garden
- Fish are now once again obtainable through fishing
Additions
- Added the Giant
- Added a new stronghold
- Added mid-run upgrades
- Added the blue moon
- Replaced the ability items with spellbooks
- Added the paxel as a final upgrade to the pickaxe, combining the shovel, axe, pickaxe and hoe into one
- Added enchanted golden carrots as a final upgrade to food
- Added 5 new upgrades
- Added the shockbolt ability
- Added the copy ability
- Added the hunter class
- Added 10 new class abilities
- Added mob essence
- Added new skillpoint recipes using mob essence
- Added scrolls
- Implemented the bundle with the current 1.21.2+ recipe
- Added new entrances for trial chambers
- Added the water bucket as a final upgrade to the bucket
- Added 2 hidden lore books
- Added info messages
- Added new ways of obtaining skillpoints
- Added new advancements
- Added an error message for some incompatibilities (like lunar client)
- Added messages for summoned and defeated bosses
- Added some fanart and spoon froge as paintings
- Added a new song to the Infinite Garden (made by LeonJD)
- Added personal bests
- Added the lil’ guy
- Added a new secret in the cosmic dome
Giant
- A giant zombie that is able to use abilities
- Acts as the first boss in the intended progression
- Spawns at the end of the new modified raids
- Summons a blue moon at the start of the fight
- The giant has 180 base health, with 120 extra health per nearby player
- The giant has 11 attacks, based on the existing abilities
- Arrow Shockwave: The giant will shoot out 3 pulses of arrows
- Pulse Sphere: Particles start appearing around the giant, resulting in a massive pulse sphere, splitting off into smaller pulse spheres with delayed pulses
- Drill: If the giant is encased in blocks, it will destroy them
- Explosion: The giant will shoot out 3 bursts of TNT, parrying them as they explode to negate damage
- Fireball: The giant will shoot multiple fires into the air, shooting fireballs at a random nearby player after some time
- Quick Heal: Will heal some health
- Levitate: The giant will leap into the ear, dragging nearby entities with it, then create a cloud on ground impact, dealing damage to mobs around it
- Liquid Walker: In case of being stuck in fluids, the giant fill solidify them, then break them with drill
- Shockbolt: The giant will shoot an electric cloud into the sky, which, after some time, pulses, and shoots a beam directly at nearby players
- Arrow Shockwave + Levitate Combo: Executes both those abilities
- Resurgence: Can only be used below 50% health; summons a few zombies
- The book the giant is holding always corresponds to its current attack, as long as it is an ability the player can obtain
Stronghold
- The Stronghold has been fully overhauled
- The center room will be the portal room, spawning right below the spawn platform
- There are 4 hallways in each cardinal direction, leading to a fire
- To destroy the fire, the player will have to clear one of the two rooms to the fire’s sides
- Upon entering a room, mobs will start spawning in
- Upon killing them, their souls converge into a single point. When all mobs have been killed, the fire at the end of the hallway will be destroyed
- One room is different, requiring you to destroy spawners instead
- There are 2 types of mobs: Normal and snipers
- Normal mobs include zombies, skeletons, husks, strays, bogged, and rarely endermen
- Snipers can be skeletons, bogged or strays. They always hold a bow, even on difficulty level 1, and don’t move
- The stronghold has 11 unique room, only 8 spawning in per stronghold
- Bridge: An overgrown room with 2 bridges and a side room
- Entrance: A room with multiple staircases and a blocked off doorway
- Fountain: A room with a fountain that will be filled with water upon entering the room
- Infestation: A 2 layered maze, filled with cobwebs and silverfish spawners. Clearing this room requires destroying all spawners
- Lava: A room filled with lava, only containing a few islands. This room will exclusively spawn snipers
- Library: A maze of bookshelves, filled with carpets and candles
- Pillars: A room with 4 pillars
- Prison: A room containing 2 sets of 2 prison cells. Pressing one of the buttons on the wall of those cells will open up both. Mobs will spawn in those cells
- Spiral: An extremely tall room with a spiral staircase. The area is covered in splashes of amethyst
- Storage: A 2 layer room, containing tons of barrels and pots on the upper layer, containing food
- War Room: An open room with a table in the middle, and a pile of TNT and a shelf in the corner
- Clearing all 4 fires will open the end portal frames
Mid-Run Upgrades
- Picking up equipment during a run that is better than your current equipment will instantly upgrade it
- This applies to the tier as well as the enchantments
- This works on tools, your sword, bows and armor
- The tiers go as follows:
- Armor: Leather -> Golden -> Chainmail -> Iron -> Diamond -> Netherite
- Tools: Wooden -> Golden -> Stone -> Iron -> Diamond -> Netherite
- The hunter class will upgrade your sword to a knife and your bow to a crossbow with quick charge 2
- The reaper class will upgrade your sword to a scythe
- These cannot be golden
- Incompatible enchantments do now work together (so smite can also be applied to a sword with sharpness)
- If a piece of equipment does not grant you any upgrades, it will instead give you experience
Blue Moon
- Every night has a 20% chance to be a blue moon, unless the giant spawns, in which case it’s guaranteed
- During these nights, you will have an increased 3 mana regeneration and 2 magic strength
- These changes also apply to zombies
- The scroll level of zombies will be increased
Spellbooks
- A replacement for the old ability items
- Displays the ability icon, mana cost and ability type
- The ability type is displayed as the rim of the book
- None: Regular Ability
- Gold: Class Ability
- Blue / Purple: Copied Ability
Scrolls
- Loot chests now have a chance to contain scrolls
- Scrolls are (mostly) free, single use abilities
- They can be any ability except for copy, as well as revitalize in singleplayer
- To clarify, revitalize DOES show up in multiplayer
- The level of the ability will be equal to your own level of that ability, defaulting to 1 if the ability hasn’t been unlocked
- Revitalize and adrenaline still cost max health, and phantasm costs max mana
- Zombies can also spawn in with certain scrolls: Quick heal, pulse sphere, shockbolt, arrow shockwave, parry and on higher difficulties explosion
- The level of these scales with the difficulty level
- On higher difficulty levels, the scrolls will be replaced with books, allowing them to use abilities repeatedly
- Zombies always drop their scrolls if they haven’t used them
Upgrades
- Added step height
- Added block reach
- Added entity reach
- Added soul speed
- Added magic strength, which amplifies any regular abilities
- Removed flame
- Removed attack speed
- Mana regeneration max: 5 -> 8
- Sharpness max: 7 -> 6
- Power max: 7 -> 5
- Bucket max: 1 -> 2
- Food max: 5 -> 6
- Tools and sword max: 5 -> 6
Abilities
- Added shockbolt
- Shoots out a beam of electricity that pierces mobs
- On higher levels, this beam will split into nearby mobs
- Higher levels increase the reach and damage
- Deals more damage to mobs underwater
- Deals damage to self if used underwater
- Can break pots
- Summons lightning upon impact with lightning rod
- Added copy
- Cannot be used by itself
- When used while holding a regular scroll in your offhand, copy will become that ability, keeping the level of copy and consuming the scroll
- When used again with a different scroll in your offhand, it will become that ability instead
Hunter
- Replaces your sword with a knife, dealing more damage, having more attack speed, but lower reach
- Replaces your bow with a quick charge 2 crossbow
Class Abilities
- Tank:
- Aggravate: Deals damage to all nearby mobs, gaining their aggro
- Healer:
- Multiheal: Send out orbs to self and nearby players, healing some hearts upon impact
- Invigorate: Send out orbs to self and nearby players, granting absorption upon impact
- Cleanse: Send out orbs to self and nearby players, clearing negative status effects upon impact
- Glass Cannon:
- Final Adrenaline: Starts a timer that grants massive stat boots, at the cost of dying upon that timer running out. This can be prevented by killing a set amount of mobs before the timer runs out. The timer decreases by a second on every use
- Reaper:
- Phantasm: Sacrifices some max soul charge to summon up to 3 phantasms that will deal extra damage upon damaging a mob
- Hunter:
- Call of the Wild: Tames nearby mobs and gives them temporary buffs. Dolphins will instead try to lead you to a nearby treasure. Also works on Pengu
- Venom Trap: Applies heavy damage and negative effects when a mob steps into it
- Leech Trap: Applies some damage and sends out a heal orb to the caster when a mob steps into it
- Stun Trap: Deals damage and stuns the mob for a few seconds upon stepping into it
Mob Essence
- Can be used to craft skillpoints
- Each mob will drop a different tier of mob essence depending on how difficult they are to kill: Lower -> Common -> Higher -> Ascended
- After killing a high amount of mobs, their soul will become exhausted for the end of the run, only dropping lower and common mob essence
Advancements
- Added a Challenge advancement tab for more difficult advancements
- Moved to this tab: Perfect Optimization, An Old Friend, Apocalypse, World Record, Instant Regret
- Lil’ Guy: Find the lil’ guy
- 100% Vanilla: Complete all vanilla advancements
- To make this possible, some advancements have been removed
- Hero of the Village (got repurposed into the giant advancement)
- Free the End (got replaced into the ender dragon advancement)
- The End... Again...
- The Next Generation
- Remote Getaway
- The City at the End of the Game
- Some other advancments have seen minor changes to make them possible
- To make this possible, some advancements have been removed
- One Above Mortality: Obtain the golden scythe
- 10000%: Obtain ALL Roguecraft advancements
- Added a Progression advancement tab
- Moved to this tab: Mob D, Dragon Slain
- Hero of the Village: Defeat the Giant
- Changed advancements:
- 1000% no longer includes Challenge advancements
- ‘Tis but a scratch: Take damage 15 times during a single invulnerable shield
- Not Even Close: Parry 20 consecutive attacks
- keepInventory: Re-Obtain your loot from a loot point in the Infinite Garden
- Instant Regret: Lower the timer for final adrenaline enough to die instantly on use
Skillpoints
- The second and third tier of the mineral crafting recipes now give one additional skillpoint
- Skillpoints can now also be obtained from: Mob essence crafting, fishing, archaeology, cat gifts, sniffer digging and piglin bartering
- The message for obtaining skillpoints has been changed Grouped skillpoint recipes in the recipe book
- You now get skillpoints for clearing the ender dragon waves and phases
Info Messages
- These messages will explain different aspects of the data pack as they become relevant
- They can be disabled by running /trigger toggle_info_messages
- Some prevent you from doing certain things until trying them again
- Removing an upgrade will be prevented on the first attempt, giving you an info message mentioning that it won’t return any skillpoints
- Starting a run with leftover skillpoints will work the same
Ability Changes:
- Quick Heal: Now only gives regeneration on lower levels, regenerating health slightly slower
- Drill: Now applies your pickaxe enchantments, allowing you to break ores with fortune
- Explosion: Only gives resistance 4, meaning you take damage yourself during the explosion
- Parry: Returns less mana, deals less damage, but blocks ALL damage
- Pulse Sphere: Ignores immunity frames, has been visually updated
- Fireball: Has been buffed
- Liquid Walker: Can now be cancelled by using it while it’s already active. Now works on powder snow, turning it into regular snow. Using this while riding a boat will create a massive ice path
- Dirt Walker: Can now be cancelled by using it while it’s already active
- Levitate: Also applies levitate to nearby mobs
General Changes
- Changed the starting platform
- It now has its own model
- It has a border that physically vanishes when leaving the platform
- Changed the text of the “Corpus” obelisk, as the giant has been implemented
- You are now able to sleep exactly once per run
- Zombie-like mobs can now hold and use ability scrolls
- The ball of death, fireball, and tp attacks of the ender dragon have been changed
- Ball of death: As it gets closer to exploding, its sound will increase in pitch. The explosion has been visually improved
- Fireball: The pattern has been changed to be more symmetrical
- Tp: Now only happens in multiplayer
- Only 4 of the pillars spawn with cages around them during the second phase of the ender dragon
- Added an illusioner during the ender dragon’s wave 3
- Reaper scythe now has increased reach
- Doubled the soul charges of the reaper class
- The lodestone compass can now track both the giant route, as well as the wildfire + ender dragon route
- The lodestone compass can now be right clicked to change the target
- The lodestone compass can now be bound to an obelisk in the hub to set the route
- Pillager outposts are now more common
- Nether fortresses are now more common
- Changed the center room of the cosmic dome to be more symmetrical
- Some upgrades are now unlocked by defeating the giant
- Changed the text for restarting a run, allowing restarting by clicking it
- Healer no longer starts with potions, but always has a spellbook
- Memory beacons in the infinite garden have been overhauled
- They now appear at predetermined locations, allowing you to retrieve all items at any of those points
- They can now store an infinite amount of items (theoretically)
- Runs can only very rarely spawn in oceans
- Mages only get 2 extra mana regeneration
- You now get experience upon generating loot
- Each class now has a custom leather armor color
- The plank upgrade now gives planks corresponding to the biome you spawned in, defaulting to oak plank
- More difficult advancements now grant more skillpoints
- Most Roguecraft advancements now also grant skillpoints
- Added custom damage types for spells, allowing some to ignore attack cooldown
- Changed some advancements from challenges to normal Added icons for all abilities, class abilities, and classes
- These show up in the spellbooks as well as the shops
- Changed the colored platforms below the classes
- You can now add the lodestone compass and spellbooks directly into the loadout chest instead of using the designated loadout items
- Moved ability feedback into the actionbar
- The number of mobs in the raid and ender dragon waves now depends on the amount of players
- Bosses now scale their health depending on boss progress as well as the amount of nearby players
- Upgrade locks now visually vanish
- Obelisks now explode one at a time, in the order that you defeated the bosses in
- In multiplayer, you can now return to the hub during a run (you cannot rejoin that run)
- Updated the item frame visuals in the tutorial
- Updated all tutorial books (my deepest condolences to the translators)
- Added boss titles
- Added a prompt when joining the world if resource pack has not been installed
- Trail chambers are now rarer to balance out the overworld entrances
- Added the golden knife
- Buffed the golden scythe
- Advancements no longer reset
- Added a message when reviving
- Wildfire sounds are now directional
- Removed all naturally generated strongholds
- Using an eye of ender now returns the coordinates of the run’s stronghold
- Added nether brick slabs below the netherrack in the wildfire arena
- Added an indicator to differentiate the two fireball attacks of the wildfire
- On higher difficulties, spider will have the weaving effect
- Replaced team names for classes and the ready status in the hub with icons
- You can now toggle your class abilities
- The start platform now spawns below leaves
- Slightly changed the way players join runs visually
- Shield recipe has been changed to require 1 plank and 8 iron ingots
- Adding a sound to unlocking upgrades
- Added a system to automatically repair the hub if all entities are killed
- Most likely some more things I forgot about / didn’t write down
Balance Changes
- Most skillpoint costs have been increased
- Max Health: 2 -> 3
- Speed: 3 -> 5
- Attack Damage: 3 -> 4
- Efficiency: 3 -> 5
- Fortune: 5 -> 8
- Sharpness: 4 -> 5
- Looting: 5 -> 7
- Sweeping Edge: 5 -> 4
- Protection: 6 -> 8
- Aqua Affinity: 5 -> 6
- Power: 4 -> 6
- +64 Planks: 2 -> 3
- Ender Pearls: 3 -> 4
- +5 Golden Apples: 4 -> 7
- +1 Enchanted Golden Apple: 10 -> 12
- Water Breathing: 8 -> 12
- Dolphin’s Grace: 7 -> 10
- Max Mana: 3 -> 5
- Tank: 10 -> 15
- Healer: 12 -> 15
- Glass Cannon: 20 -> 25
- Reaper: 30 -> 35
- Food: 1, 4, 6, 9, 11 -> 1, 4, 7, 11, 15, 25
- Armor: 2, 4, 7, 9, 12, 15 -> 2, 5, 8, 12, 18, 22
- Tools and Sword: 2, 4, 6, 8, 10 -> 1, 3, 6, 10, 20, 15
- Drill: 3, 6, 12 -> 4, 8, 15
- Explosion: 4, 8, 16 -> 7, 11, 20
- Parry: 2, 5, 9 -> 4, 6, 9
- Pulse Sphere: 4, 9, 18 -> 4, 9, 16
- Arrow Shockwave: 2, 4, 7 -> 2, 5, 9
- Fireball: 5, 6, 7 -> 4, 7, 11
- Levitate: 5, 10, 20 -> 6, 12, 22
- Dirt Walker: 15, 12, 14 -> 12, 18, 24
- Liquid Walker: 3, 3, 4 -> 3, 5, 7
- Quick Heal: 3, 6, 12 -> 4, 7, 15
- Lots of mana costs have been changed
- Explosion: 40, 55, 65 -> 40, 50, 60
- Parry: 70, 60, 50 -> 40, 35, 30
- Fireball: 30, 25, 20 -> 25, 20, 15
- Dirt Walker: 90, 85, 80 -> 80, 80, 80
- Invulnerable Shield: 160 -> 140
- Abilities are overall nerfed to balance out the new magic strength upgrade. With full magic strength however, most abilities are more powerful than before
Bug Fixes
- Fixed z-fighting on the scythe model
- Items can no longer be smuggled outside the cosmic dome
- Restarting a run during the ender dragon death animation no longer breaks the entire data pack
- Fixed the ender dragon glitched kill
- Default warped fungus on a stick is now held correctly
- Fixed some block displays missing in the water stream near the “Fatum” obelisk
- Most advancements can no longer be obtained in spectator mode
- Spawn platform now generates, even if spawnpoint is void
- Water no longer spawns in the seal room
- Added several new bugs!
Technical Changes
- Added major performance improvements
- Removed the “master” marker, instead storing the scores in a fake player
- Changed most instances of “data merge” to “data modify”, leading to more performance improvements
- End generation has been overhauled
- The explosion creepers have been renamed
- Added hidden functions for killing bosses and reverting boss kills
- All boss bossbars are now removed upon ending a run
- Lots of stuff I probably forgot about
???
- You have done very well. Once you've seen all that this world has to offer, come to me, and ascend.
Bug Fixes
- Added several functions to reverse the effects of a major bug in versions 1.2.5 and 1.2.5.1
- If you played on those versions and killed the ender dragon, you might notice some broken behaviour, such as spawning back in old run locations, every shop displaying their items twice, as well as some other bugs. If this happened to you, make sure to run
/function roguecraft:settings/125_fix/main
to retroactively fix those issues.
- If you played on those versions and killed the ender dragon, you might notice some broken behaviour, such as spawning back in old run locations, every shop displaying their items twice, as well as some other bugs. If this happened to you, make sure to run
Resource Pack
- Changed the color of the runes to gray on 5 of the seal's obelisks to make it more obvious which bosses have been added yet. The center obelisk is still red despite that, simply because the grayed out one ruined the effect of the room
- Fixed skill gems being called skill pearly in the tutorial book
???
- Such a world cannot constrain me, I exist beyond Roguecraft.
- Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.
Changes
- Changed the color of the runes to gray on 5 of the seal's obelisks to make it more obvious which bosses have been added yet. The center obelisk is still red despite that, simply because the grayed out one ruined the effect of the room
- Fixed skill gems being called skill pearly in the tutorial book
Technical Changes
- Improved the temporary fix of the last hotfix, causing this release to be overall more stable
Bug Fixes
- Removed markers from the "post_enderdragon_removed" tag, causing markers to be deleted, breaking the data pack
- Fixed the resource pack version number in the update function (should not matter for most people)
???
- Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.
Bug Fix(es)
- Tools and armor are now once again uncraftable
???
- Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.
Updated the data pack to 1.21 -> This means that 1.20.5 - 1.20.6 are no longer supported!
Drill
- Level 3 drill now has an increased radius
- Decreased the mana cost of drill by 5 (level 1: 20 -> 15; level 2: 25 -> 22)
- Decreased range of level 3 drill from 15 blocks to 10 blocks
- Decreased the amount of particles
Community Fixes
- Experience Orbs now get cleared upon entering the end
- Players are now properly healed when starting a run
- Added recipes for smelting/blasting Raw Copper Block, Raw Iron Block and Raw Gold Block
- Added advancements for custom recipes
- Added some of the changes to the end generation
Other Changes
- The Reaper scythe now has a custom component for breaking blocks, giving the tool properties of swords and hoes, as well as being able to break soul related blocks more quickly
- Trial Chambers now have a custom loot table, making skillpoints much more common
- Optimized all target selectors and added missing namespace specifications (largely also taken from the community fixes)
- You now drop all your item upon using /trigger hub_tp while in the Infinite Garden
- Optimized 'upgrades/init' and 'upgrades/apply' functions to improve performance
Translation
- Added Spanish Translations (es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve; translated by frankitob, santrixt, conganeitor)
- Updated Dutch Translation (translated by The Brocker Rocker)
- Updated Brazilian Portuguese Translation (translated by R4in, zShiro__)
- Updated Russian Translation (translated by HakataAhtohob)
- Added a string for dying to being parried (death.attack.generic.item)
Bug Fixes
- Drill now works properly for pre-1.2.4 worlds that have been updated to later versions
- Fixed a bug where healers would get their singleplayer loadout upon joining a run later
- The seal's obelisks will no longer be waterlogged on some worlds
???
- Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.
Updated the resource pack to 1.21
Translation
- Added Spanish Translations (es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve; translated by frankitob, santrixt, conganeitor)
- Updated Dutch Translation (translated by The Brocker Rocker)
- Updated Brazilian Portuguese Translation (translated by R4in, zShiro__)
- Updated Russian Translation (translated by HakataAhtohob)
- Added a string for dying to being parried (death.attack.generic.item)
Updated the data pack to 1.20.5 and 1.20.6 -> This means that 1.20.2 - 1.20.4 are no longer supported!
Drill
- New version of Area Mine
- Instead of mining out an area around you, it digs in the direction you're looking over multiple ticks
- The distance of the drill depends on the level
- The dug out tunnel is 3x3 blocks
- Can only mine blocks that you'd be able to mine with your current toolset (e.g. you'll be unable to mine diamond ore without buying the iron tool upgrade first)
- Due to this change, it's no longer possible to mine unbreakable blocks
- Removed the "Now What?" advancement
Ender Dragon
- Ball of death has been slightly nerfed
- Now does 4 contact damage once every second instead of stunlocking you with a 2 contact damage attack
- The explosion power when the ball of death explodes has been decreased from 5 to 4
Resource Pack
- The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
- The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
- Changed "Area Mine" to "Drill"
- Changed the Drill description to fit the new functionality
- Changed the Healer description to exclude the health cost
Translations
- Added Romanian translation (translated by Andrul)
- Added French Translation (translated by Franco227, Luna)
- Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
- Updated the Traditional Chinese translation (translated by OuOKing)
- Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
- Updated the Dutch translation (translated by Pengu)
Other Changes
- The "sendCommandFeedback" gamerule will no longer enable itself upon every reload
- Abilities can now be used in your offhand
- Any mainhand use items (even ability items) will take priority over offhand abilities to mimic vanilla behaviour
- If someone else executed "trigger restart_run", you can now click the text in chat to execute the command yourself
Community Fixes (credits to Franco227, Lotus, Pengu)
- Your gamemode will no longer be set to adventure mode while in the hub if you have the "dev" tag
- Advancement textures not being applied when using the EatingAnimation mod
- Added missing empty.ogg music file
- Fixed recipes parsing errors
- Fixed ability items not being unbreakable
- The flint and steel no longer disappears upon being used on a creeper
- The lightning endermen attack during the Ender Dragon fight now works properly
- Vengeful Spectre no longer targets tamed animals
Bug Fixes
- Fixed a bug where the shop interaction entities wouldn't reset. This caused the player to interact with that shop every single tick, resulting in lost skillpoints as well as chat message and noise spam.
- Fixed a bug where the Ender Dragon would stay alive until attacked again after already being killed
- Fixed a bug where everything would break upon dying while in spectator mode after all other players have died
- The healer class revive now properly applies effects again
- Wildfire particles no longer spawn at world spawn
Resource Pack
- The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
- The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
- Changed "Area Mine" to "Drill"
- Changed the Drill description to fit the new functionality
- Changed the Healer description to exclude the health cost
Translations
- Added Romanian translation (translated by Andrul)
- Added French Translation (translated by Franco227, Luna)
- Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
- Updated the Traditional Chinese translation (translated by OuOKing)
- Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
- Updated the Dutch translation (translated by Pengu)
Bug Fixes
- If playing with more than two people, players would teleport between players every half second while in spectator mode