Additions:
- Added two new orientations: Upward and Downward vertical wrecks
- Sea shipwrecks now have a chance to generate their missing pieces disconnected from the main wreck, some containing their respective loot chest
- New debris pieces can generate around sea shipwrecks depending on their degradation stage
- Added new segment with partially in-tact sails, crow's nest, and stripped mast... nearly Unwrecked!
- Changed vanilla #shipwrecks tag to include Revamped wrecks
Changes:
- Added processors that remove fences and trapdoors when spawned underground
- Some segments can call upon specific other segments if they look good together, some of them can only generate under these conditions
- Most shipwrecks are now exclusively generated from the midsection segment, with exceptions
Fixes:
- Redesigned the generation system to make shipwrecks always visible from above ground, including upside-down wrecks that do not spawn on beaches in vanilla
- Shipwreck orientation & length randomization has been balanced, previously orientations would generate determined by how many unique segments they had (due to using only one pool containing all starting pieces)
- Removed unused template_pool request that was complaining in console
Initial release