- added support for 1.21
- fixed a bug due to the modrinth mod-file creation, this mod version would be overridden by the default (so this would not work with the normal overworld version)
- Added support for 1.20.5/6!
- Updated license
- Added floating lava in the nether.
- Removed nether caves (they were mainly just ugly pockets of lava in the terrain).
- Removed ancient debris changes.
- Added custom icon for this data pack.
- Updated license
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Added support for 1.20.5!
- Updated license
- Added support for 1.20.5/6!
- Updated license
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Added floating lava in the nether.
- Removed nether caves (they were mainly just ugly pockets of lava in the terrain).
- Removed ancient debris changes.
- Added custom icon for this data pack.
- Added support for 1.20.3/4
- Added floating lava in the nether.
- Removed nether caves (they were mainly just ugly pockets of lava in the terrain).
- Removed ancient debris changes.
- Added custom icon for this data pack.
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Reformatted/organized files.
- Remade some of the terrain functions (mainly involving rivers/oceans).
- Changed pack version to support 1.20.3 and 1.20.4
- Removed extra files, I may add some back later.