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Pillage the Village

Pillage the Village

Focusing on Villages and Illagers... And a bit on Piglins.

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Game Mechanics
World Generation
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Version 1.1.1

by DevuProjects on Jun 9, 2023
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Code:
-Updated minimal version needed to 1.20

Content Update 1 (1.1)

by DevuProjects on Mar 18, 2023
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  1. Code:
    • Updated minimal version needed to 1.19.4
    • Changed and compressed scoreboards and variables
    • Made many optimisations
    • Way more mechanics are now controlled by optimisation setting
  2. Mobs:
    • Skeleton - Skeletons now swap weapon to a wooden sword if submerged
    • Illusioner:
      Changes:
      • Added Frog cloak
      • Witch no longer can be Disguised Illusioner
      • Allay cloak is no longer enabled by default
      • Expanded "Plains" cloaks to to all forests and hills
      • Biome dependent cloaks are now controlled by tags
      • Multiple Illusioners can now have clones at given time
      • Clone dispawn timer is shared between all the Illusioners who have clones
      • Clones now inherit real Illusioner's status effects on spawn
      • Fake items now execute their gimmic after being picked up
      • Changed health scaling used for decloaking
      • Clones living radius has been decreased from 500 to 100 blocks
      • Clone updates are now performed when an Illusioner gets damage
      • Doubled the time needed for clones to decay
      • Cloak movement speed matches imitated mob movement speed better
      Bug fixes:
      • Clones during phase 1 now have proper disappearing chance
      • Clones are now decaying properly
      • Mushrooms are now affected by fake items mechanic
      • Some special case scenarios are now handled better
      • Fixed "snow" villagers not appearing in snowy biomes
      • Fixed potential bug where banned mobs could be Disguised Illusioner
      • Banned mobs that could turn to Disguised Illusioner through conversions from turning
      • Fixed an issue that could occur when player has Bad Omen level 2
      • Fixed an issue regarding clones during phase 2 and 3
      • Destroying clones through dealing damage to the real Illusioner now do not make the mob cloak immediately outside of phase 3
      • Fixed Illusioner always getting Regeneration status effect after being hit on hard difficulty
      • Cloaks and disguises can no longer be breed
      • Snow Golem cloaks no longer die in hot biomes
      • Chicken cloaks can no longer lay eggs
      • Rabbit cloaks can no longer eat carrot crops
      • Slime cloaks can no longer have size not found naturally
      • Panda cloaks can no longer eat bamboo and cake
      • Illusions of tamable mobs are now handled properly
    • Grand Illusioner:
      Changes:
      • Balancing:
        • Baby Zombie illusion speed: 0.28 -> 0.24
      • Functionalities:
        • Changed behaviour of items dropped by Decoy
        • Removed the axe from Grand Illusioner's body after breaking out of the illusion
        • Grand Illusioner no longer floats in the post-fight cutscene
        • Changed arrows lifespan from 3 minutes to 20 seconds
      Bug fixes:
      • Patched the ability to proceed while circle of Illusioners is being spawned on creative mode
      • Fixed many bugs regarding the fight on multiplayer mode
      • Fixed many bugs regarding switching to peaceful difficulty while on the arena
      • Fixed Grand Illusioner not being counted towards Monster Hunter and Monsters Hunted advancements
      • Fixed common experience points not being granted to players after the fight
      • Fixed Target Allay deflecting arrows sometimes
      • Fixed phase 4 illusions always playing taunts in player's position
    • Piglin Emperor:
      Changes:
      • Balancing:
        • Phase 1: 80% -> 80%
        • Phase 2: 80% -> 64%
        • Phase 3: 72% -> 56%
        • Phase 4: 36% -> 24%
        • Phase 5: 0% -> 0%
        • Total HP: 384(250) -> 362(250)
      • Functionalities:
        • Emperor can now reach further to hit player if they are using
        • Battle cry strength boost now affects Piglin Emperor
      Bug fixes:
      • Moved armor breaking sound from player to hostile track
      • Charge attack hit no longer lands twice sometimes
  3. Items:
    • Charged Lapis Lazuli - item stacks are now not deleted entirely
    • Yearn Goat Horn:
      • Fixed error messages appearing in output
      • Fixed a rare issue occuring if Warded was in water
    • Seek Goat Horn:
      Changes:
      • Stacks with Totem of Confusion effect
      • Added radius of 256 blocks for fooling Illagers
      Bug fixes:
      • No longer cancels Totem of Confusion effect
    • Totem of Confusion:
      Changes:
      • Stacks with Seek Goat Horn effect and itself
  4. Structures:
    • Guarded Bastion Remnants:
      Loot table:
      • Lowered Netherite Scrap and Ancient Debris chaces
      • Replaced Crimson Nylium with Basalt
      • Added Diamonds and nothing
      • Increased chances for Obsidian and Crying Obsidian
      • Added Enchanted Golden Apple
      • Added Netherite Ingot and nothing
      • Added Chain and String
    • Pillagers Town:
      Changes
      • Optimised
      Bug Fixes:
      • Fixed new searching radius not applying in some places
      • Fixed "Seek" Goat Horn not interacting with castle gate if player left checked radius before starting the sequence
      • Castle is now automatically restored if difficulty is set to peaceful
  5. Mechanics:
    • Bad Omen:
      Changes:
      • Added animation for burning banner
      • Enabled animation for obtaining level 6
      Bug fixes:
      • Fixed effect being granted from throwing an Ominous Banner in water
    • Raid music - fixed many bugs
  6. Advancements:
    • The Power of Sound - fixed criteria being granted to all players if one used a horn
  7. Algorithms:
    • Resources check - added an ability to open resource pack download site
  8. Configurable menu (CONFIG):
    Changes:
    • Added credits tab
    • Added installed resources version and wanted resources version to release information
    • Added configuration for Illusioner raid spawn
    • Added Frog cloak option for cloak list and boosted cloak list
    • Added Frog configuration tab for cloak list
    • Made Allay cloak disabled by default
    • Reorganized Mobs settings tab and added new options
    • Made more user friendly
    • Removed the ability to spawn Illusioner Clone
    Bug Fixes:
    • Fixed some of the options not resetting properly or not resetting at all after using reset to default
  9. Tags:
    • Illusioner's biome cloak lists can now be modified through tags

Version 1.0.6

by DevuProjects on Jan 30, 2023
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I'd really love to say it's the last patch before 1.1, but I simply can't. There still is one more, seemingly random issue that can occur during a certain procedure but yeah... It's RANDOM. So random I had absolutely no luck with reproducing it for about an hour.

Structures:
-Pillagers Town - introduced a potential temporary fix for a certain scenario randomly not executing fully

Version 1.0.5

by DevuProjects on Jan 30, 2023
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Releasing update 1.0.5 to address an issue where most of the CONFIG options wouldn't save properly. Hopefully it's the last patch before 1.1.

Config:
-All of the options are now saved properly
-Resources check does not instantly apply when enabled in config if already been passed during a session.

Algorithms:
-Loading - fixed one-time procedure applying for each world load
-Hard reload - fixed procedure executing multiple times after one click

Version 1.0.4

by DevuProjects on Jan 29, 2023
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Version 1.1 is still in works and will be released for upcoming Minecraft: Java Edition 1.19.4. Meanwhile here is another small patch to address some of the worst issues present in previous build.

Mobs:
-Grand Illusioner - fixed bugs
-Grand Illusioner - rebalanced some parts of the fight
-Grand Illusioner - added missing notifications
-Witch - is now omitted when checking for mobs in a certain scenario

Structures:
-Pillagers Town - changed searching radius for a certain scenario

Version 1.0.3

by DevuProjects on Jan 8, 2023
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Code:

-Reapplied 1.0.1 fix for 1.0.3 first loading

Mobs:

-Illusioner - cloaks now wear off when Illusioner is in water to prevend a critical issue

-Illusioner - introduced temporary solution for boosted cloaking applying always after the first decloaking

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