Patch 1.3 / 06.12.24
Added:
- Beacon default range option the the option menu.
- New option to toggle upgrading beacon range.
- New option to toggle upgrading beacon effects.
- New option to toggle beacon billboards / nametags.
- Beacons can now be upgraded by throwing another nether star on it.
- Every nether star will increase the range by 8 Blocks
- Nether stars will drop again, after breaking the beacon.
- Throwing an amethyst shard onto the beacon will set it to normal again and gives all stars back.
- Max upgrades: (See modrinth description)
- Beacon effects can now be upgraded.
- If a beacon has 10+ range ups it can be converted into 1 Effect upgrade.
- Every upgrade is boosting the effect by 1
- Breaking the beacon will also give the invested nether stars back.
- Throwing an amethyst shard onto the beacon will set it to normal again and gives all stars back
- Max upgrades: (See modrinth description)
- Active beacons now show their range and upgrades as a nametag on the beacon.
Changed:
- Using the uninstall function will now test if all beacons got cleared of their necessary entity, if not the pack will run the uninstall function again every 5 sec, till all beacons got cleared.
- If installing the datapack with existing beacons in a world, they're now get also tracked by open up their GUI / interacted with them once.
Fixed:
- If a level 4 beacon does not have a secondary effect, the datapack will not work on that beacon.
- Using the uninstall function does not remove all scoreboards.
- If a beacon is placed to far from a player, it will not spawn the necessary entity for the datapack.
- Using the uninstall function will not clear all entities if the chunkloading option is disabled and if there are unloaded beacons.
Patch 1.2.1 / 14.11.24
1.21.2 and .3 support
Fixed:
- Uninstall function didn't work.
Changed:
- Loading the datapack will show the version number in the loading text.
- 1.20.5-1.21.3 ; The advancement tab Icon change to playerhead.
Patch 1.2 / 25.06.24
- Fixed: Uninstalling via the uninstall function will keep the forceload/chunkload active.
- Fixed: Placing a beacon will show raycast debug particles.
- Changed: Datapack will detect placing a beacons more accurate.
- Changed: Option menu UI.
- Changed: Loading text color.
- 1.21 Support
Patch 1.1.1 & 1.0.2 / 09.02.24
- Added: Beacons are now chunkloaded to overcome simulation distance.
- can be turned OFF via: /scoreboard players set chunkload k-bb-options 0
- [Default] can be turned ON via: /scoreboard players set chunkload k-bb-options 1
Patch 1.1.0 / 25.04.24
- 1.20.5 Port
Patch 1.0.1 / 09.02.24
-
Changed: Beacons now can be placed directly next to each other and not needs to be placed 6 blocks apart.
-
Fixed: Datapack wasn't working. (only worked if also skillsystem, heat&cold or keys&locks was used in the world.) really dumb mistake on my end.
Thanks to @Mryxcse for the bugreport!
Release version