-
Added Snowy Taverns
-
Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
-
Added Piglin Camps
-
Added Skeleton Camps (soul/warped/crimson/wastes)
-
Added Piglin Outstation
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Added Skeleton Towers (soul/warped/crimson/wastes)
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Added Donjon (Rare Structure only generating in Crimson forest)
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Added Nether Ports
-
Added Witch Villa
-
Added Creeping Crypts
-
Added Desert Ruins
-
Added more wild ruins variations
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Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
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Added an Main Jungle Temple in the Jungle Ruins
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Rearranged Strongholds Layout
-
Rebalanced Stronghold library's loot
-
Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
-
Updated Ancient Cities Loot
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Rebalanced Trim loot in all Dungeon and Tavern structures
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Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
-
Updated Undead Crypts by adding mobs and removing the candles around the spawner
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Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
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Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
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Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
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Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
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Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
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Updated Stronghold librarians to have unique trades
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Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
-
Fixed a bunch of other bugs, missing loot tables
-
Fixed several bugs with the stronghold rework
-
Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
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Added Advancements for Completing all Illager Structures
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Added Advancements for Completing all Nether Skeleton Structures
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Added advancements for Completing all Piglin Structures
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Added Advancements for Entering a Tavern for the first time
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Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons Happy Exploring!
-
Added Snowy Taverns
-
Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
-
Added Piglin Camps
-
Added Skeleton Camps (soul/warped/crimson/wastes)
-
Added Piglin Outstation
-
Added Skeleton Towers (soul/warped/crimson/wastes)
-
Added Donjon (Rare Structure only generating in Crimson forest)
-
Added Nether Ports
-
Added Witch Villa
-
Added Creeping Crypts
-
Added Desert Ruins
-
Added more wild ruins variations
-
Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
-
Added an Main Jungle Temple in the Jungle Ruins
-
Rearranged Strongholds Layout
-
Rebalanced Stronghold library's loot
-
Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
-
Updated Ancient Cities Loot
-
Rebalanced Trim loot in all Dungeon and Tavern structures
-
Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
-
Updated Undead Crypts by adding mobs and removing the candles around the spawner
-
Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
-
Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
-
Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
-
Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
-
Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
-
Updated Stronghold librarians to have unique trades
-
Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
-
Fixed a bunch of other bugs, missing loot tables
-
Fixed several bugs with the stronghold rework
-
Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other Happy Exploring!
Fixed the foundation issue with Illager manors Added stairs for the Illager manors different levels Fixed Illager manors rooms not spawning Illager Removed house part spawned Illager manor
Removed Stronghold town for performance reasons Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
Fixed and Updated Hamlet Lootchest
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
Fixed broken Stronghold basis loot table (apologies for that) Changed Plots for ruined town to avoid the floating platform issue
DnT 2.1 changelog:
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions