- Updated Loot tables for 1.21.4
- Updated to 1.21.2
- Gave all trial spawner the new config system. allows us to update them more easy. isn't different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
Monument Replacement changelog:
- Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Added Translation Keys
- CEM Support for DnT boss mobs:
- Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
- Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
Added Ominous Boss Behaviour
First Version
- Removes all Vanilla Ocean Monuments
- Meaning that using this together with Dungeons and Taverns will just remove Ocean Monuments from your world and nothing else as the replacement structure is already included there
- generates "Trident Trial Monuments" instead in your world
- This Structure can be found with Ocean Explorer Maps sold by Villager
- using /locate structure minecraft:monument or /locate structure nova_structures:trident_trail_monument will alow you to locate it with commands
- The Ocean Monument Overhaul is a giant monument structure peaking out of the ocean surounded by 8 smaller monument structures all connected with glass tube bridges
- This Structure does not spawn Guardians Naturally
- 2 Elder Guardians are Prespawned and those wont respawn
- Guardians, Drowned and More Elder Guardians are spawned from Trial Spawner
- Those Trial Spawner can drop Trident Trial Keys
- Defeating Trial Spawner will give you loot and sometimes a splash potion of Waterbreathing. Kill to Survive!
- This Datapack can be used as Resourcepack at the same time by copping it into your resourcepack folder to give custom item textures for the keys
- The 8 smaller monuments around the main structure each have 1 chamber with 1 Trial Spawner spawning Guardians each
- The first room you can enter through the glass bridges is the lobby with a Drowned Swarm Event Trial Spawner
- the lower area of the main structure has a classic monument vault chamber surounded by a vanilla styled labyrinth with trial spawner spawning guardians and drowned alongside sponges and vaults which can only be opend with Trident Trial Keys
- the central dark prismarine Cube has not just gold blocks inside but also an Ominous Vault which has a guranteed drop for 1 Heart of the Sea per player
- this vault can only be opend by an Trident Trial Boss Key
- the Higher are above the lobby contains a dark prismarine maze with corals in casses, oxidized copper and oxidized copper bulbs which you can light up with axes
- the central room here is a conduit frame guarded by another Elder Guardian
- Above the elder guardian is a hole leading into the boss chamber
- The boss Chamber contains 1 Trial Spawner spawning 3 Elder Guardians which you need to defeat in order for the trial spawner to reward you with 1 Trident Trial Boss Key
- This Spawner has very rarely the chance to drop also an Heart of the Sea, making it renewable
- this chance is increased with Ominous Trials
- Above the Boss chamber is another Ominous Vault which has a guranteed Trident Drop with other goodies
- Ominous Trials increase the chance for keys from normal Trial Spawner but give Drowned Equipment, Make guardians mini elder guardians that are the same size as guardians but have 10 more HP an 1 more Damage, who dont swim away in fear of you when you come to close
- The Ominous Elder Guardian Trial Spawner will instead of 3 Elder Guardians spawn 1 Giant Elder Guardian that has 160 HP and deals 16 Damage. Good Luck