CliffTree 2.0: The Garden Awakens!
With the new drop, CliffTree enters version 2.0, featuring a tweaked Pale Garden and new river caves!
Pale Garden
- Slightly more common and can generate on lower levels
- Gave Pale Oak trees a more unique leaf shape compared to Dark Oak, with leaves that hang down slightly
- Rebalanced hostile mob spawns in the Pale Garden to reduce the amount of distractions, letting you focus more on fending off the Creakings, which spawn slightly more frequently.
- Made Oak trees uncommonly generate in the biome
River Caves
- Rivers can now carve through valleys, creating underground rivers that go through terrain!
- Special thanks to Apollo for letting us reference their underground river code
Additionally, biome distribution has been slightly readjusted
Clifftree 1.8
IMPORTANT
- This update cuts support for 1.20.5 to 1.21.1, we took this decision to not bloat more the datapack with overlays
- This update does not support the Winter Drop experiments, as the Pale Garden is still undergoing development
Changelog:
- Raised the amount of mushrooms in dark forests
- New moss spreading!!
- Moss can now grow in the walls and the ceiling
- Moss can now grow cave vines, vines and spore blossoms
- Azaleas are now more common
- Added small rubble ruins to the deep dark
- Added Spanish translations
- Adjusted the spawn potential of animals in the sparse jungle, now wolves are more common
- Improved the stone cliffs appearance
- Added sunflower plains to the list of biomes that villages can spawn in
- Added many tags to allow better compatibility with several mods
Fix error in 1.20.1 due to missing diamond feature
Caught up to date the backport for 1.20.0-4
Fixed the loot tables for smooth sandstone and red sandstone for 1.20.5
Additions
- New sunflower plains overhaul, featuring higher density of sunflowers, a lot of dandelions and pumpkins
- Added azaleas back to the moss patch out of people's request, they are less frequent than vanilla still
- Fallen spruce logs and spruce village roofs now feature some mushroom alongside the moss
- Added hidden suspicious sand/gravel to beaches
- they generate bellow the surface level and aren't common to find, also feature very weak loot, so I wouldn't recommend looking for them
- Added dirt caves which generate bellow the stone oceans, they feature plenty of coarse dirt at stone levels and gravel at deepslate
- Added the dirt and gravel from the new dirt caves to the mushroom caves
Fixes
- Fixed grass generating on the frozen ocean icebergs
- Fixed the biome distribution to not have spots of the wrong biome around fjords
- Adjusted the size of dripstone caves to better match vanilla
- Fixed the placement of mushrooms on mushroom caves
- Small fixes to the biomes feature placement order to allow compatibility with BWG (thanks to Apollo for submitting the fix)
bleh failed to fix warm caves
now the warm caves are fixed