Hooray! Cobblemon added Unown in their latest version releasing super soon!!! That makes my datapack almost obsolete!
However, there's been a few changes from my DP to base Cobblemon. The aspect used to decide the letter of the unown goes from "letter" to "character". I went ahead and put in an evolution fix! Now, any unown that have the "letter" still, will be a broken model until you evolve the unown into its correct character!
This corrects the aspect to use base Cobblemon's aspect! I also included ender Unown with the new model in case anyone wanted that, the spawns are disabled by default! They now spawn 1% of the time in the same location as the default spawns.
This also includes all the animations I did to all the unown!
[made for cobblemon 1.6]
- Updated to Cobblemon 1.6 standards, fixing animations and such
- Added new animations
- Added Ender Unown, a cosmetic variant which spawns very rarely in the End. To prevent spawning, edit the last spawn that says "ender=true" to "ender=false"
- Made Unown smaller
- Fixed Unown eye texture bleeding on other parts of the model
- Widened hitbox slightly
- Fixed unown question & exclamation, they were missing their expression
- Moved asset directory to bedrock/pokemon
- Updated Unown stronghold spawn to use the stronghold preset
- Updated resolver files & models & textures.
- Added emissive to unown's eye
- initial release
![Alphabet Soup [Cobblemon]](https://cdn.modrinth.com/data/IJRcfnAh/db2a64911c1160a2904914dcf450c6c5e1338b34_96.webp)