Changelog
LostCities 1.20-7.4.0
- New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)
- New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default
- New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk
- TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.
- TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)
- TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!
- TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.
- TqLxQuanZ cleaned up unused/outdated profile settings.
- TqLxQuanZ added four new city levels
- TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings
- Improved the flattening algorithm
Dependencies
Files
lostcities-1.20-7.4.0.jar(1.18 MiB) Primary
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Release channel
ReleaseVersion number
1.20-7.4.0Loaders
Forge
Game versions
1.20.1Downloads
6458Publication date
June 21, 2025 at 4:54 AMPublisher
McJty
Owner