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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.39M
293
Adventure
World Generation
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All versionsLostCities - 1.20-7.4.0

LostCities - 1.20-7.4.0

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Changelog

LostCities 1.20-7.4.0


   - New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)
   - New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default
   - New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk
   - TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.
   - TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)
   - TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!
   - TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.
   - TqLxQuanZ cleaned up unused/outdated profile settings.
   - TqLxQuanZ added four new city levels
   - TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings
   - Improved the flattening algorithm

Dependencies

dependency-iconThe One Probeoptional

Files

lostcities-1.20-7.4.0.jar(1.18 MiB) Primary
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Metadata

Release channel

Release

Version number

1.20-7.4.0

Loaders

Forge

Game versions

1.20.1

Downloads

6458

Publication date

June 21, 2025 at 4:54 AM

Publisher

McJty

McJty

Owner

Version ID

Modrinth is open source.

main@aaf125c

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