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Scape and Run Parasites Addon: Cotesia Glomerata

Scape and Run Parasites Addon: Cotesia Glomerata

Become a parasite, and die like one too.

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All versionsBeta 1.0.6

Beta 1.0.6

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Changelog

They're in the damn walls

This might as well be a pre-release given how experimental the Dendritus is, but eh.

Changes

  • Armageddon no longer occurs when disabled. It should also tick down globally independent of dimension, as intended.

    • Sorry william
    • It should also go down more when players sleep to skip the night, around 12000 ticks since that's how long night is. The time to skip can be configured.
  • The /atimer command now supports getting the current timer value using /atimer query

    • This should work similarly to /time query, but the return value will loop back around to 0 if it exceeds the integer limit via modulo (the actual timer does not do this, just the query result)
    • The timer should never naturally exceed 2 billion ticks anyway, since it goes down, but who knows
  • The Dendritus, a new block which can augment a Dispatcher if placed under it, or if given to it directly with space below. It will break bloks if it needs to to place it, given it can.

    • Augmented Dispatchers will prevent parasites from breaking blocks if in range.
    • Instead, they will receive the Phasing effect, which will allow them to move through solid blocks.
    • This will fail if the parasite is on fire, and parasite players are not given the effect.
    • Explosive Projectiles will also fail to break blocks in range of a Dendritus. I figured the effect was powerful enough to warrant that.
    • This is intended to both keep parasite bases intact while also causing problems for everyone else.
    • The block functions similarly to the Node and Colony, meaning its effects persist even if it isn't in loaded chunks.
  • Added Phasing.

    • The effect will be dispelled if a block that is too tough for the parasite to break, if their max breakable hardness was increased via the multipler, is present

    • There is also a config option to make specific blocks dispel Phasing, defaulting to End Stone.

    • Just between you and me, the Phasing effect doesn't actually give noclip. It just moves them and prevents suffocation. Don't tell them!

    • Hence why it does nothing for players. I may change this in the future.

  • New command, /dendritus, that prints out all active dendriti in the current dimension.

  • The Dendritus does not currently have a recipe, mainly due to its WIP nature. I don't want it to screw up existing worlds, I've done that enough already.

  • Changed how parasites give credit for kills to players, they will now store the uuid of the player that spawned them.

    • This should substantially reduce the amount of getClosestPlayer calls. Now it's just doing UUID searches, at this point I'm unsure if its much better.
    • If you're curious, the tag used is called "manager". We store it as a string to allow for null values.
    • Premature Optimization? Never heard of it!
  • Malleability Menu should now correctly render labels for adaptations being inaccessible.

  • Burning now rapidly drains Biomass and prevents Factories from making parasites.

    • This persists even if Fire Resistance is applied, provided it doesn't remove the fire.
    • The default values will drain around 2 biomass per tick, or 40 per second.

After this update, I will probably shift focus towards the Threat/causing parasite players distress. Especially after this, I've been spoiling you all.

Config Changes

  • Armageddon - Ticks in a Full Day - The amount of ticks in a day.

  • Armageddon - Ticks in Nighttime - The amount of ticks in a day where it is nighttime.

  • Biomass - Fire Drain - The amount of biomass to drain every five ticks while on fire.

  • Blocks - Dendritus Range - The range, in blocks, of a Dendritus per Dispatcher stage.

  • Blocks - Dendritus Effects - Whether the Dendritus has any effect at all.

  • Blocks - Dendritus Distance - Minimum distance between Dendriti.

  • Effects - Phasing - Phasing Enabled - Whether the Phasing effect is enabled. Dendriti will still prevent block breaking, but the effect won't be applied.

  • Effects - Phasing - Base Maximum Hardness - The base maximum hardness of phaseable blocks, anything higher will dispel the effect.

  • Effects - Phasing - Break if Not - Whether parasites should be allowed to break blocks if phasing can't be applied.

  • Effects - Phasing - Scan Block Value - Amount of points gained per phased block.

  • Effects - Phasing - Block Hardness Multiplier - Multiplier to the parasite's max hardness, to use instead of the base value for determining whether a block can be phased through.

Dependencies

dependency-iconGeckolibrequired
dependency-iconMixinBooterrequired
dependency-iconScape and Run: Parasitesrequired

Files

srpcotesia-1.12.2-1.0.6.jar(648.85 KiB) Primary
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Metadata

Release channel

Beta

Version number

1.0.6

Loaders

Forge

Game versions

1.12.2

Downloads

133

Publication date

February 29, 2024 at 12:18 AM

Publisher

roguetictac

Developer and "Artist"

Version ID

Modrinth is open source.

main@aaf125c

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