Changelog
whar
TLDR:
- Colony Integration
- Damage Cap (If you're a cheater)
- Subtle Enchanted Factory visual
- Minor UI stuff
Changes:
-
Fixed the "Missing Colony" text overlapping in the overlay.
-
There are now config settings to enable Damage Caps for parasite players, DISABLED BY DEFAULT.
-
Parasite Players will now receive bonuses from Colonies.
- The bonus refers to the highest tier colony you have received the effects of.
- The effects persist until you die.
-
Parasite Players can now send their most common damage type to Colonies if they can adapt to damage, provided it is enabled in the config.
- THIS IS DISABLED BY DEFAULT.
-
Parasite players can now request the most common damage type from colonies. This can be disabled in the configs, and is done through the Malleability Menu, by default accessed with X.
-
Fixed possibly adapting to Void damage.
-
Enchanted Factories now have a slight dynamic tint when placed in the world.
Config Changes:
-
Apply Colony Effects - self explanatory.
-
Notify Colonies on Death - Whether parasite players can send their most common damage type to nearby Colonies on death.
-
Bloom - Damage Cap Enabled, Damage Cap Bloom Requirement, Damage Cap per Bloom - Damage cap related settings, mimic Minimum Damage and Exhaustion.
-
Bloom - Colony Common Damage Type - Whether parasite players can request the most common damage type from colonies.
Files
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Release channel
BetaVersion number
1.0.11Loaders
Game versions
1.12.2Downloads
135Publication date
April 7, 2024 at 5:29 AMPublisher
roguetictac
Developer and "Artist"