Changelog
Hailstorm, a new Frost Spell Bow, is now available and drops from Magus!
Added tooltip onto Starforge that clarifies the Arcane Infusion mechanic that previously was clarified in the Ashes of the Stars tooltip.
Fire Source Changes:
Divinity: T3 -> T1
Rising Flames: 0.6s cast time -> 0.1 cast time -> 0.8s cooldown -> 0.6s cooldown -- Fixed Rising Flames not giving Spell Haste and Fire Spell Power
Bouncing Betty: Removed, replaced with Supernova
Supernova: does what you'd think it'd do
Balance Changes:
Sonic Boom: 2.5x damage -> 1.8x damage -- 8 second cooldown -> 24 second cooldown
Magic Missile: 0.4x damage -> 0.5x damage
Amethyst Rain -> 0.8x damage -> 1.0x damage
Orbs: 4 power -> 2 power -- 0% Spell Haste -> 50% Spell Haste
Massive Refactoring from Mojmap to Yarn
Archmagus has a couple of new tricks up his sleeve
Divinity (Fire Source) is now Tempered Flame, which sacrifices your Rising Flames stacks to allow your spells to ignore Fire Resistance and generic fire damage modifiers for the next 30 seconds.
Rising Flames is now a channeling skill, ramping up much faster and more dramatically, but starting with very minimal damage. You can now cast the spell without a target to ramp damage. Rising Flames stacks drop off after 4 seconds instead of 10.
Supernova damage has been lessened to account for rising flames stacks being more easily accessible
Ender's Gaze damage lowered (0.1 per eye per hit to 0.06)
Sonic Boom damage lowered again (2.5 -> 1.8 -> 1.6)
Duelist skill book no longer gives Riposte, but instead gives Flourish, an area of effect slash that deals 1.5x damage, consuming stacks of infusion to deal more damage.
Spellblades now come with Flourish instead of Overdrive, as Overdrive was very strong in combination with Whirlwind from Warrior War tome.
Added Null and Void, two one handed blades that drop from Archmagus instead of Starforge. These swords behave like Starforge but are one handed and have lower spell stats, and come with Flourish instead of Whirlwind. Null and Void can be smithed together to make Starforge.
Warrior's War Tome is just one book now, and will not let you use Whirlwind with two one handed weapons at all.
Slam is now Boneshatter, which is similar to Slam gives you a stack of Momentum, damaging you per stack of Momentum already on you to give you stacking attack damage and spell haste.
Juggernaut War Tome is just one book now, you can slam with either one handed or two handed weapons still.
Fixed Flourish not counting the first level of each infusion buff.
Fixed Enchantments not applying to the following: Starforge Arcane Infusion, Primordial Dagger spells, Holy Symbol on hit damage
Fixed underwater Glass Ocean teleport so that it would teleport you directly upwards rather than to some random location.
Fixed triggered Overdrive from Battlemage books targeting friendlies if triggered off of a hostile enemy.
Fixed Sonic Boom tooltip erroneously saying it deals half damage behind enemies behind walls (it shouldnt hit through walls at all)
Orbs now prevent movement speed slowdown while casting spells
Orbs have 1850 durability instead of 650 now
Ender's Gaze nerf slightly reverted (0.06 -> 0.07)
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Release channel
ReleaseVersion number
1.0.26.1.hotfix1Loaders
Game versions
1.19.2Downloads
680Publication date
June 22, 2023 at 3:40 PMPublisher
cleannrooster
Owner