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Respawning Animals

Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

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Game Mechanics
Mobs
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All versions[FABRIC] [1.20.1] RespawningAnimals-v8.1.1

[FABRIC] [1.20.1] RespawningAnimals-v8.1.1

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Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.1-1.20.1] - 2023-08-17

Changed

  • Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict

[v8.1.0-1.20.1] - 2023-08-15

  • Completely rewrote the mod to no longer rely on animals being classified as instances of the Animal class internally, instead now any mob with the CREATURE mob category will be affected fully
  • This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
  • Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)

Removed

  • Removed the config file, the animal mob spawn cap is now controlled via a new animalMobCap game rule, the animal blacklist was migrated to a new respawninganimals:persistent_animals entity type tag

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Dependencies

dependency-iconPuzzles Librequired
dependency-iconForge Config API Portrequired
dependency-iconFabric APIrequired

Files

RespawningAnimals-v8.1.1-1.20.1-Fabric.jar(55.39 KiB) Primary
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Metadata

Release channel

Release

Version number

v8.1.1-1.20.1-Fabric

Loaders

Fabric

Game versions

1.20.1

Downloads

153398

Publication date

August 17, 2023 at 7:13 AM

Publisher

Fuzs

Fuzs

Owner

Version ID

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