Realms of Runeterra: A tale of Relative Dimensions
An immersive adventure on a new dimension: Runeterra, where characters and creatures of the MOBA League of Legends live on. A full 131072 blocks size map, paired with procedural generation so every new world is just a tad different.
Changelog
This is a very barebones version just so anybody interested can check the scale of what is to come!
There are no biomes, no features, no mobs and no special blocks or items yet, just the base terrain! As such, terrablender is not a dependency yet, but it will be in the near future
You will also see vanilla structures like geodes, trial chambers, villages etc spawning on ground and in mid-air: This is due to the generator of the dimension still spawning vanilla related stuff. The only "biome" right now is identified as the vanilla ocean, therefore ocean features may spawn everywhere. This will be fixed in the near future. (For now) to accesss this dimension you need to run the following command on a cheat-enabled save:
execute in realmsofruneterra:runeterra_dimension run tp x,y,z
where x,y,z are the coordinates of a regular teleport (tp) command.
The range of terrain avaiable to explore is from (-16000, 0) to (16000,16000)
You will most likely want to check Piltover and Zaun, the only two capital citiy areas available on this cycle, around the area of (12000, 7000) to (14000, 8500)
We recommend to have a view distance of 12-20 chunks (beefy computer) to have a more immersive experience or no more than 6-8 chunks on a mid to low end computer, if your computer normally handles 12 chunks, you can (probably) leave it as such.
This initial few steps will focus on fixing the terrain on the isthmus and the intercontinental sea (The coasts need to be raised according to the terrain elevation.)
Once content with the terrain, we will start to focus on Piltover itself.
Some fun facts about the project and some more development pictures:
- The oceanic floor stands at 0 blocks high, meaning there are 128 blocks below it and 2031 blocks above. The oceanic water level is located at 12 blocks.
- The interconintental sea raises 172 blocks, meaning the height difference between the intercontinental sea and the oceans is of a whooping 160 blocks.
- The widest part of the isthmus is 1000 blocks in length
- The tallest points that aren't mount Targon only reach up to 1600 blocks high. The only point that will reach the height limit (2000+ blocks) will be the peak of Targon itself.
Want to help?
- Are you a lore enthusiast and want to help with gathering lore resources?
- Are you skilled in using worldpaint, worldedit or other terrain and world editing tools and want to help with crafting the base terrain layout?
- Are you skilled in minecraft modding, and more specifically in world generation and mixins?
- Skilled in programming to help optimize the mod?
- Skilled minecraft builder that would like to help design buildings and landmarks for later use in the mod?
Hop on into the discord server and let's figure things out!
You can also help by just downloading the mod and checking thins around! Your experience on the mod under some certain specs, bugs, crashes... Anything that you can later let us know using the issue tracker!
Dependencies
Files
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