Changelog
Big Bug Fix update! (v1.2.0)
- Fixed spawning too many Creaking Hearts in the Pale Garden
- Creaking Heart spawn rate is now configurable (default is 10%)
- Fixed Creaking attack behavior
- Updated Creaking Attack, Idle, Twich, Teardown and Walking animations
- Fixed the Creaking being able to swim while deactivated (now it sinks when looking)
- Fixed the amount of particles the Creaking spawns when hit
- The Creaking now can interact with Tripwire hooks, pressure plates, etc
- Pillagers, Vindicators, Evokers and Illusionists are now scared of the Creaking
- New sounds when the Creaking is attacking, activated, deactivated
- Creaking mob now has an emissive eyes texture (like Enderman, Spiders)
- Open Eyeblossoms now have emissive textures
- Eyeblossom Flowers open/close behavior is now more consistent
- Near Eyeblossoms now influence the open/close behavior
- Eyeblossoms now emit particles and sounds when open/close
- Eyeblossoms now emits Eerie sounds when placed in a Pale Moss block
- Many new sounds for the Eyeblossom
- Made Eyeblossoms more common in the Pale Garden biome
- The Pale Garden biome generation can be disabled in the Overworld (via config)
- "has_pale_oak" biome tag reimplemented (you can add other biomes to spawn the Pale Oak Tree)
Files
palegardenbackport-1.2.0-all.jar(2.32 MiB) Primary
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Release channel
ReleaseVersion number
1.2.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
192Publication date
January 4, 2025 at 3:53 PMPublisher
danbrown
Member