Changelog
The Brine & Shine Update!
+ Added new Mobs
   + Tropical Slimes
      + Unaffected by Water
      + Hostile only to wet Players, similar to Drowned
      + Bucketing kills them instantly, instead giving a Bucket of Tropical Fish
      + When on Fire or in the Nether, they will start smoking, and eventually... poof!
      + Spawn in Slime Chunks, but only in Ocean Biomes underwater
      + Also can spawn in Jungles, following the same rules as swamp Slimes!
         ~ References Minecraft Earth's Journal entry for them!
      + Has a chance to spawn Large, based on Regional Difficulty
      + The chance is: 10 x Clamped Regional Difficulty
      + Configurable
      + Features custom sound effects!
   + Lobsters
      + Comes in multiple sizes, which affect their Attributes (health, speed, ect)
      + All drops scale with their size
      + Large Lobsters can be saddled and Ridden!
         + Hold any item Lobsters eat to steer them
         + Shift-Right Click with Shears to remove a Saddle
      + Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!
      + Ambiently eat items on the floor
         + Only on items 5 seconds or older, to prevent them from stealing everything!
      + When fed enough, they will Molt and Grow in size!
         + Has 2.5 minute cooldown
            + Configurable
      + Drops 1 Crustacean Shell and gives them Weakness after molting
      + Comes in 9 Color Variants, AND the chance to be half-half between any two!
         + Variants range in rarity
+ Added Drowning Conversion
   + Includes support for specifying any entity conversion
   + Very configurable!
      + Enabling
      + The entire table of what becomes what
      + Enabling particles
+ Added new Blocks
   + Blue Slime Blocks
      + Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through
      + Tropical Slimes pass through them all the time
      + Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.
   + Prismarine Pot
      + They spawn in Ocean Monuments, filled with treasures!
      + Can be plugged using a Wood Button
      + Very hard to mine when plugged
      + Has 4 inventory slots for storing items
      + Cannot be accessed when plugged
      + Crafted with Prismarine and a Pearl
      + In Creative Only, Axes remove the plug
   + Pickled Heads
      + Change their appearance when wet
      + Outputs a Redstone Comparator Signal when Wet, depending on Weather
      + Plays Drowned sounds when attached to a Noteblock
      + Dropped by Pickled killed by Charged Creepers
         + ...Or a 6.9% chance when Bonemealed. Nice.
   + Nacre Blocks
      + Comes in Normal and Smooth!
+ Added Prismarine Pots generating in Ocean Monuments, for more Loot!
      + Never spawn if they have Sky access, so they are mostly inside
      + Have lots of valuable loot, especially Enchanted Books!
+ Added new Items
   + Bleak Mulch
      + Removes Sea Grass in a 15x15x15 cube
      + Replaces Chlorine
   + Crab Meat
      + Can be cooked
   + Crustacean Shell
      + Crafting Ingredient for Coquina, Bisques, or Bonemeal
   + Conduit Charm
      + RIP Charm, welcome Conduit Charm!
      + Grants Conduit Power in 'pulses':
         + Each Pulse makes the Conduit Beat Sound
         + Gives 5 seconds of Conduit Power
         + Gives Conduit Power to all nearby Players
         + Deals 1 Durability each time
      + Lasts 2.5 Minutes
         + Configurable
      - Doesn't allow Mending or Unbreaking!
   + Glow Item Frames
      + Have a minimum brightness
      + Renders held Items or Maps Fullbright
      + Can be placed on floors and ceilings!
         + Configurable
   + Sponge Chunk
      + A hand sponge for hand sponging!
      + Collects water in a 5x5x5 area
         + Configurable
      + Holds up to 30 Water!
         + Configurable
      + Furnace cooking dries it
         + Or use a full one in the Nether!
      + Craftable into Sponge Blocks!
      + Wait, isn't this just a Terraria item?
         ~ Nawwwwwww...
   + Tropical Slime Balls
      + A new... food item?
      + Eating removes 1.5 shanks, but gives 4 air bubbles!
         + Does not affect Saturation!
   + Palm Boats
   + Pearl
      + Technically was always in the mod, but it's finally implimented!
      + Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks
      + Fisherman Villagers buy them
         + Level 2 Trade
         + 1 Pearl for 4-6 Emeralds
      + Convert into Ender Pearls if you hold them while eating Chorus Fruit
   + Lobster Meat
      + Can be cooked
+ Added Mob Stomp, a new enchantment
   + Deals damage to a mob when landing on them, proportional to the distance fallen
   + Resets your fall distance on a successful stomp
   + Takes 1 durabiltiy damage upon a Successful Bounce
      + Configurable
   + You bounce after landing on a mob
   + Exclusive to the Heavy Boots
   + Yes, there's also an Enchantment Description!
+ Overhauled Crabs
   + A new texture, along with 5 new Variants!
      + Variant is set per Beach Biome, 2 per beach
   + Spawn in every Beach Biome
   + Changed Crabs to have different Dig Loot tables depending on the block
      + Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand
      + FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!
   + Set crabs to not bury items if a nearby player is holding a trade item
   + Added Crab Breeding! Give them a Tropical Fish, and they'll breed, and deposit the baby at the nearest Water Block!
      + They are slightly bigger when carrying an Egg
   + Polished Animations
      + Raise claws when hostile
      + Swing claws when attacking
      + They now randomly release bubbles from their mouth when underwater
      + Rewrote and polished a lot
   + Loot Table altered, they now drop Crab Meat and Crustacean Shell
      + Drops Cooked, if killed aflame
   + CRAB RAVE.
   + Added new NBT Tags for the Crab
      + 'CanBarter', if a player can barter for a crab's held item. This includes items from the ground.
      + 'CanDig', if the crab can dig, obtaining or removing their held item
      + 'HasEgg', if the crab has bred and has an egg to drop off
   + Adjusted Crab Digging particles to better get the block they are atop
   + Tweaked their spawn egg color
+ Altered Tridents a fair bit
   + Added 1st and 3ed person Trident Animations
      ~ This is why MixinBooter is required now
   + Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival
      + This includes every Sword and Bow Enchantment
   + Added the ability for Tridents to be shot out of Dispensers
   + Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!
   + Made Tridents only take damage once when impacting, so bouncing no longer shreds them.
   + Made Tridents pass through a mob if the thrower is riding it.
      ~ Prevents you from hitting your mount!
   + Added extra bounce when a Trident impacts an entity
   + Slightly smoothened the turnign after hitting an entity
   + Added a puff of smoke if a burning Trident is extinguished
   + Rewrote a lot
+ Added Swim Removal to certain mobs
+ Added the ability to just... spray ink. Using an Ink Sac.
      + Sprays out ink similar to a Squid, even causes Blindness!
      + Ink effects are affect by the Squid Inking config
      + Is configurable
      + Has a custom sound
+ Condensed Kelp entirely to one block
      + Kelp Stem, also called 'kelp_mid', will try to swap itself upon loading. So there shouldn't be any issues in pre-existing worlds!
      + Same for Tall Seagrass, also called 'tall_seagrass'
      ~ Hopefully solves issue #10
+ Added new Config
   + Bisques
      + Enabling Lobster Bisque
      + Enabling Crab Bisque
      + Enabling Milk-style removal effect
   + Crabs
      + Crab Talk Interval!
         ~ Mainly here because some might find them annoying
      + Enable Crab Digging
      + Setting the Tables for Digging
   + Disable specific Entity Swimming
   + Disable specific Entity Drowning
   + Enable Trident Crafting
   + Enable Loyalty
   + Enabling the ability to still Throw a Trident, even at 1 durability
   + Enabling using Empty Buckets for Bucketing, default off
   + Glow Item Frames
      + Enabling
      + Placing on ceilings and floors
      + Rendering names at the same places as Quark
   + Lobsters
      + Enabling
      + Molting Cooldown
   + Mob Stomp
      + Enabling
      + Allowing on normal Boots
      + Allowing to work against Armor Stands
      + Enabling a Durability Cost
   + Pearls
      + Enabling
      + Enabling the Villager Trade
      + Enabling the Ender Pearl Converting
   + Pickled Head
      + Enabling the Note block Pickled Head Interaction
      + Enabling if Pitch is used by the Pickled Head Note block Interaction
   + Riptide
      + Enabling
      + Enabling the ability to Throw while sneaking
      + Enabling the ability to by holding a Water Bucket
   + Sponge Chunk
      + Enabling
      + Max Saturation
      + Absorbtion Radius
   + Tropical Slime
      + Enabling
      + Jungle Spawning
      + Bucketing
   + Turtle Breeding Cooldown
   + Trident Animation Style
      + Includes None, Vanilla, and Oceanic Expanse!
+ Lots of Clam Changes!
   + Now spawn usually holding an item!
      + Either Sand, Gavel, or a Pearl!
      + Items can be taken or added when open
      + Always drops if killed
   + They now only react to Players
   + Increased the detection radius
   + Made their behavior more consistent
+ Updated the Config
   + Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list
   + Added Lobsters to the bucketting list
   + Added Lobsters to the Pufferfish friends list
   + Changed the config option 'drownedCaptainEquippedSpawns', was 'drownedCaptainSpawnsEquipt'
   + Reorganized the config slightly
+ Recipe Changes:
   + Added a Blue Ice recipe
   + Added Planks from Stripped Logs OR Stripped Wood
   + Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells
   + Tube Sponge crafts into Sponge Chunk
   - Renamed the recipe 'palm_wood_stripped', was 'stripped_palm_wood'
+ Replaced the Mod's Logo in the Mod Menu
+ New Texture for the Pearl
+ New Texture for the Heart of the Sea
+ Tweaks Tube Sponges to drop 2 if it is shear harvested at full age
+ Buckets display Lobster and Crab Variant names, same as Tropical fish!
+ Added side to side flopping animations for all fish!
+ Smoothed out the Trident Drowned Animations
+ Added Advancements for a bunch of stuff IDK man
+ Added Bedrock/Player style swim animations for Drowned
+ Made it so Turtles carrying an Egg are slightly bigger
+ Added a sound for when Squids spray Ink
+ Added a loot table specific for Drowned Captains
   + Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%
   + Drops 1 Sponge Chunk
      ~ This is a refrence to when Drowned used to drop Sponge
+ Added Prismarine Pots to the Waterlogged API Whitelist
+ Tweaked Spawn Buckets to no longer record a few more tags
- Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section
+ Some Conduit Tweaks:
   + Tweaked 'TileConduit's code to be more efficient
   + Fixed the Conduit always making sounds, even when not Active
+ Made another attempt at fixing the Bucketting Crash under issue #31
+ Fixed Bucketting allowing for Lead Duping
+ Fixed Stairs and Slabs making things render as fully dark
+ Fixed Descent causing bounceheight to multiply on Slimeblocks
+ Fixed a slight jitter to all the fish's animations
+ Fixed all fish not Despawning
+ Fixed the Charm losing durability when used in spectator mode
+ Fixed Sea Oats dropping more than one when harvested via shears
+ Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears
+ Fixed the Clam Death .lang being improperly set
+ Fixed Descent pulling down flying players
+ Fixed Turtles not moving, while on land
- Removed Drowned Infighting, if one of them has a Trident
   ~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later.
+ Fixed Drowned never spawning with Enchanted Equipment
+ Fixed Tridents not being damaged when used for melee attacks
+ Fixed Tridents not being damaged when used to mine blocks
+ Fixed a bug where null Spawn Buckets crash the game
+ Fixed Conduit Power overriding the effects of Descent
- Removed the Charm particles when in Spectator Mode
+ Added many checks in the worldgen, to fix issue #54
+ Hopefully fixed issue #59, by removing every instance of ArrayUtils
+ Set the Light Opacity of all water plants to match that of Water
   ~ Should help with some oddness seen when using Fluidlogged API
- Removed the double slabs from the JEI menu
- Removed Chlorine
- Renamed 'OERecipes', was 'OERecipies'
- Removed Tall Seagrass from the creative menu
- Deleted the 'crab.png' Texture, as they are now stored in the '/crab' folder
+ Updated then .lang A LOT
+ Organized and cleaned up A LOT of code!
+ Fixed my horrible gradlew.build
   ~ Mainly organized some stuff, added Mixins, updated Mapping
- Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables
Dependencies
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Release channel
ReleaseVersion number
1.1.0Loaders
Game versions
1.12.2Downloads
113Publication date
April 24, 2024 at 7:18 AMPublisher
SirSquidly
Owner