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Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

Nukes, reactors, missiles, tech and more!

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All versionsHbm's Nuclear Tech Mod 1.0.27X4291 for Minecraft 1.7.10

Hbm's Nuclear Tech Mod 1.0.27X4291 for Minecraft 1.7.10

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Changelog

Added

  • Power net prioritization
    • Machines can now have priority in networks, currently only batteries make use of it
    • There are three different priority levels which are supplied with energy on a level by level basis
  • Config for fallout effects
  • More mass storage variants
    • Desh (100k items)
    • Technetium steel (1M items)
  • Atlas
    • A revolver that uses multiple .357 types
    • Accepts iron, lead, gold and desh bullets
    • Also allows for headshots which deal x3 damage
  • More artillery ammo
    • Multi phosphorus, splits into 10 WP shells
    • Multi mini nuke, splits into 5 mini nukes

Changed

  • GT6 radiation and universal hazmat suits now have radiation resistance
  • Solar boilers will no longer render the light beams at minimal particle setting
  • Mass storages now have a tooltip when aiming at the block
  • Storage crates now have a limit how big the NBT data can be when dropped. This will fix crashes or playerdata corruption when nesting too many crates (or heavy stacks like AE2 cells and backpacks). The crate will simply drop its contents in this case
    • A similar rule now exists for the crate cart. However, the crate cart will explode instead of dropping its contents.
  • The fallout range has been increased from 180% to 250% of the blast radius
  • Trees in the outer half of the fallout radius won't be charred and the leaves won't disappear, instead they will be replaced with dead leaves
  • In the inner half of the fallout radius, roofs made from blocks that aren't very blast resistance will collapse
  • Turrets now have sounds when opening and closing the GUI
  • Artillery shells now play a much louder rumbling explosion sound
  • Extended lang file support
    • "Protection applies to damage" for FSB armors
    • "Will never protect against" for gas masks
    • Armor mod applicability info
    • Template folder tooltip
    • Siren track "created in template folder"
  • WP artillery shells are now cheaper
  • Armor mod tables now display slot information when hovering over them (with lang support), in addition to having a blinking center slot, making it more apparent that this is the slot that is used for modifying an armor piece
  • Turret target buttons now have tooltips (also with lang support)
  • The assembler recipe template is now called _hbmAssembler.json to be more in line with the other recipe files
  • Removed Jon Arbuckle mode from battery blocks, buffer mode is now accessible right away again
  • Batteries instead have a toggle for connection priority and a small information tooltip on when to use what mode
  • The "miner" tool class should now also include the vanilla "pickaxe" and "shovel" toolclasses
  • Added tooltip for artillery modes
  • Changed range for arty cannon mode from 128 to 250
  • Added ammo information to the arty ammo slots. This type of tooltip will also be added to other turrets.

Fixed

  • Fixed FENSU still bugging out due to the transfer limit not being applies properly
  • Fixed crash caused by broken assembly template
  • Fixed progress bar breaking when putting in an upgrade as the electric furnace is already smelting
  • Fixed altitude of mini nuke 16" shell explosion causing it to appear weaker than the HE shell
  • Agent orange clouds no longer save to NBT, fixing potential freezes caused by poison geysers at chunk borders
  • Fixed batteries not properly saving their power when the block update threshold is not crossed
  • Fixed re-eval system having a ton of collisions with the supposedly unique IDs, which caused switches often not properly disconnecting cable segments
  • Fixed autocrafter having a hardness of 0, causing it to not drop
  • Fixed issue preventing RBMK fuel rods being loaded from NBT, voiding the fuel rod when entering a world
  • Fixed xenon not being considered a gas and therefore not being ventable
  • Reverted assembler back to the old behavior, only allowing automation via chests and crates. This is only a temporary fix for assemblers ignoring hopper IO rules, potentially voiding or duping items.

MD5: fe81f9ebc55d9506495495120a5d313d SHA1: d7b233a30e8e9ae63d15961f12cd28a553e3282c

Files

HBM-NTM-[1.0.27_X4291].jar(44.66 MiB) Primary
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Metadata

Release channel

Beta

Version number

1.0.27X4291

Loaders

Forge

Game versions

1.7.10

Downloads

134

Publication date

July 10, 2022 at 8:15 PM

Publisher

HbmMods

HbmMods

Owner

Version ID

Modrinth is open source.

main@aaf125c

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