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Mob AI Tweaks

Mob AI Tweaks

A mod that reworks mob AIs. Including some bosses.

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173
Game Mechanics
Mobs
Optimization
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All versionsMob AI Tweaks 1.8.0 for 1.21

Mob AI Tweaks 1.8.0 for 1.21

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Changelog

-Added Potions of Blinding to the Illusioner's drops.

-Added a rework to Chicken Jockeys.

-Added a rework to Witches.

-Added a small tweak to Wandering Traders.

-Added a new functionality to Villagers.

-Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default.

-Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default.

-Added Target and PositionTarget to NBT data.

-Reworked how Snow Golems attack.

-Reworked how blindness works on mobs.

-Reworked the Evoker's fireball attack entirely.

-Reworked the way Evokers summon Vexes.

-Reworked and optimized the way Villagers use their special roles.

-Optimized the code used by the new Blaze attack animation.

-Fixed baby zombie ride positions on adult zombies.

-Fixed Ravagers continuing their charge attacks even after hitting their targets.

-Fixed a crash relating to skeletons switching weapons in certain conditions.

-Fixed Villagers being able to multi-task.

-Fixed fishing rods not displaying correctly when used by mobs.

-Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world.

-Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard.

Dependencies

dependency-iconSinytra Connectoroptional

Files

mob-ai-tweaks-1.8.0-1.21.jar(546.96 KiB) Primary
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Metadata

Release channel

Release

Version number

1.8.0

Loaders

Fabric ForgeNeoForge

Game versions

1.21–1.21.1

Downloads

202

Publication date

July 8, 2025 at 7:34 AM

Publisher

Unknowneth

Unknowneth

Member

Version ID

Modrinth is open source.

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