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Mob AI Tweaks

Mob AI Tweaks

A mod that reworks mob AIs. Including some bosses.

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Game Mechanics
Mobs
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All versionsMob AI Tweaks 1.6.0 for 1.21

Mob AI Tweaks 1.6.0 for 1.21

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Changelog

-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits.

-Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage.

-Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking.

-Added a rework to Snow Golems.

-Added a setting that prevents golem mobs from targeting each other.

-Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod.

-Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness.

-Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics.

-Fixed various issues relating to hostile mobs sitting.

-Cleaned up some old code.

-And much much more that I prolly forgot to list down!

Files

mob-ai-tweaks-1.6.0-1.21.jar(361.07 KiB) Primary
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Release channel

Release

Version number

1.6.0

Loaders

Fabric ForgeNeoForge

Game versions

1.21–1.21.1

Downloads

1607

Publication date

January 12, 2025 at 6:37 AM

Publisher

Unknowneth

Unknowneth

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Version ID

Modrinth is open source.

main@aaf125c

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