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Metabolism

Metabolism

Temperature, Health, Thirst, Hunger as a cohesive, interconnected system

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Adventure
Food
Game Mechanics
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All versions[ Fabric 1.20.1 ] v2.1.2

[ Fabric 1.20.1 ] v2.1.2

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Changelog

1.20.1 Changelog

2.1.2

  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

2.1.1

  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

2.1.0

  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

2.0.0

  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

1.4.0

  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

1.3.1

  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

1.1.0

  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for Pagan's Blessing foods

1.3.0

Metabolization

  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)

Metabolites

  • Metabolites can now specify a modifier object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable

Other changes

  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

[1.2.0]

  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

[1.1.3]

  • Fixes crash on server join (#2)

[1.1.2]

  • Fixes crash on dedicated server (#1)

[1.1.1]

  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes

Dependencies

dependency-iconFabric APIrequired

Files

Metabolism-Fabric-1.20.1-2.1.2.jar(338.44 KiB) Primary
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Metabolism-Fabric-1.20.1-2.1.2-sources.jar(84.42 KiB)
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Metadata

Release channel

Release

Version number

2.1.2+fabric

Loaders

Fabric

Game versions

1.20.1

Downloads

252

Publication date

January 23, 2024 at 12:53 PM

Publisher

lilypuree

Owner

Version ID

Modrinth is open source.

main@aaf125c

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