Changelog
~Changes:
- Kobold Large & Campfire Dens are now STRUCTURES!!!!!!
- Kobold Large Dens has been limited to common plains and forest related biomes.
- Kobold Campfire Dens has been limited to snowy, mountains, and cold forest related biomes.
Note: Small Kobold Dens are left untouch so that they can spawn anywhere. The biome limitation happened due to being unable to use a dimension checker, so had to use a biome check instead to keep the kobolds where they should be. The larger dens are now made rarer by design, and no longer will have their rarity base on the modpack you are using. Also, you can /locate them now.
- Kobold Iron Axe now does 9 damage.
- Removed Kobold Armor.
- Kobold Warriors now does 1 base damage (instead of 0).
- Kobold Warriors now have a base armor value of 16 (due to the removal of Kobold Armor).
- Petting a Kobold will no longer be put on a cooldown.
- Improved Consistency with Zombie Kobold to Drowned Kobold conversion.
- Kobolds using a trident will now have a proper cooldown for the trident and will switch to a Kobold Iron Sword after throwing their trident.
~Pirates:
- New Kobold Pirate Den can now be founded under the jungle related biomes.
- Kobold Pirates and Kobold Pirate Captain spawns in the new den.
- You can now rename a normal Kobold to "Pirate" to transform the kobold into a pirate variation. (This is now the 3rd rename kobold type).
- Kobold Pirates act similar to normal kobolds and can be traded with, but they can also spawn with a trident.
- Kobold Pirate Captains will take any golden related items for you and MIGHT give you emeralds back for your treasure...
Files
Kobolds-1.3.0.jar(638.86 KiB) Primary
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Release channel
ReleaseVersion number
1.3.0Loaders
Forge
Game versions
1.16.5Downloads
27Publication date
February 2, 2023 at 6:40 AMPublisher
Jusey1
Owner