Refined Combat
Pvp Mechanics (changed/added)
- Added back stunning (breaking shield doesnt give immunity frames) This is already on most pvp servers as it used to be in vanilla before 1.21 but it got removed for some reason
- Balenced breach enchantment Breach only activates after falling like wind burst
- Attribute Swapping altered slightly so you cant do it with combo
- rebalenced mace as we added the charge enchant i wanted mace to focus more on a combo of mace attacks to kill your apponent so mace damage is reduced
Enchants
- Combo- A enchantment for axes. It starts out doing little damage, however the more full hits you land the more damage it does you break your combo by not hitting them fast enough the higher the combo the shorter the time you have to carry on your combo. +new particles
- Cleave- (max lvl 3) A counterpart to sharpness on axes. It does less damage then sharpness however it breaks shields for longer.
- Serrated-(max lvl 3) A counterpart to sharpness on swords. It does less base damage than sharpness however, the closer you are to the target the more damage it does. It eventually outperforms sharpness when you are really close. +new particles
- Charge- A enchant for maces. Whenever you get a hit with the mace it gives you a dash you can use to help close the distance on your target.
- Claw- A enchantment for hoes. It pulls the target closer to you unlike most mods it follows knockback resistance
Potion Effects
- Frost Resistance - removes the slowness effect you get when your frozen
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Minecraft: Java Edition
1.21.1
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