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Entity Culling

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

66.74M
12.7k
Optimization
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All versions1.9.1-1.19.4 - Forge

1.9.1-1.19.4 - Forge

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Changelog

What's Changed

  • Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
  • Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
  • Fixed that some entities might get culled that shouldn't be culled
  • Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
  • Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
  • Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244

New Contributors

  • @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1

Files

entityculling-forge-1.9.1-mc1.19.4.jar(466.74 KiB) Primary
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Metadata

Release channel

Release

Version number

1.9.1

Loaders

Forge

Game versions

1.19.4

Downloads

330

Publication date

October 15, 2025 at 6:08 PM

Publisher

tr7zw

tr7zw

Owner

Version ID

Modrinth is open source.

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