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BuildCraft Silicon

BuildCraft Silicon

Silicon module for BuildCraft

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All versions8.0.0

8.0.0

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Changelog

Major Changes:

  • Engines have been changed from sending power on each pulse, to sending power on each tick.
    • In retrospect, I think this was a mistake - pulsed power works a lot better with axles (now BC 9.x) than with Kinesis Pipes (BC 8.x)
  • Added kinesis pipe limits
    • Cobblestone Kinesis Pipes have a limit of 4 MJ/t
    • Stone Kinesis Pipes have a limit of 8 MJ/t
    • Wooden Kinesis Pipes have a limit of 16 MJ/t
    • Sandstone Kinesis Pipes have a limit of 16 MJ/t
    • Quartz Kinesis Pipes have a limit of 32 MJ/t
    • Gold Kinesis Pipes have a limit of 128 MJ/t
    • These limits are nearly identical to the previously unenforced limits, except Gold pipes have been buffed from 64 MJ/t
  • Added the Diamond Kinesis Pipe
    • This is a limiter pipe, and can be switched between 256, 128, 64, 32, 16, 8, and 0 MJ/t.
  • Added the Iron Kinesis Pipe
    • This is a limiter pipe, and can be switched between 32, 16, 8, 4, 2, 1, and 0 MJ/t
  • Both Iron and Diamond Kinesis Pipes have gate actions to control them.
  • Added a new Timer pluggable
    • This provides triggers for gates: 5 seconds, 10 seconds, and 15 seconds. (These are identical to their 1.7.10 counterparts)
    • This is made in an assembly table from a Clock
  • Added a GUI to the tank.
  • Changed Kinesis pipe texture to have a cyan inner border, rather than bright red.
    • There's also a configuration option to revert this, if you also disable the new RF pipes.
  • Changed Creative Engine texture to be based on the command block
  • Added optional (default enabled) Redstone Flux pipes
    • These are exact copies of regular kinesis pipes, but transmit Redstone Flux instead of Minecraft Joules.
    • These use a dark red inner border, somewhat similar to the previous kinesis pipe texture.
    • Crafted by adding redstone dust to a regular Kinesis pipe
  • Added a configuration option to change the Minecraft Joules per Redstone Flux conversion rate
    • This has a default of 0.1 (1 MJ = 10 RF), a maximum value of 0.2 (1 MJ = 5 RF), and a minimum value of 0.0001 (1 MJ = 10,000 RF)
  • Added optional (default disabled) MJ Dynamo
    • This converts MJ to RF using the above conversion rate
    • Default rate of consuming 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
  • Added optional (default disabled) RF Engine
    • This converts RF to MJ using the above conversion rate
    • Default rate of producing 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
  • Added a "Power Mode" configuration option, with 3 possible values:
    • "MJ_ONLY" - the current behaviour (and default). All BuildCraft machines and engines consume / produce Minecraft Joules, and the only conversion mechanism is the MJ Dynamo and RF Engine
    • "MJ_AUTOCONVERT_RF" allows all BuildCraft machines to accept RF, and makes engines produce MJ or RF depending on what they are powering
    • "DISPLAY_RF" is the same as MJ_AUTOCONVERT_RF but also displays (nearly) all power amounts in RF.

Changes:

  • Changed minimum version of forge from 14.23.0.2544 to 14.23.1.2593
  • [#4609] Added a config option "oilIsSticky" to configure whether oil acts like cobwebs.
  • [#4700] Optimised wires (DaMatrix)
  • Kinesis pipes now have a transfer delay of exactly 1 tick per block, rather than sometimes 0 or 1 ticks.
  • Item Models for all Wooden, Iron, Diamond, Dazuli, and Emzuli pipes now use the filled texture on the bottom side.
  • Added CraftTweaker compatibility for heatable and coolable fluids
    • Use mods.buildcraft.Refinery.addHeatable (or addCoolable) with parameters: <ILiquidStack> input <ILiquidStack> output int heatFrom int heatTo
    • Heat values should be between -10 and +20 (BuildCraft uses 0 ~ 3)
    • Fluid amounts are ignored (1 millibucket of input always produces 1 millibucket of output)

Bug Fixes:

  • [#4656] Fix a NullPointerException in PipeFlowFluids (anonyco)
  • [#4707] The distiller's "Has Work" condition is true even if the input tank doesn't have enough fluid to process.
  • [#4708] The distiller's "Has Work" condition is true even if there's not enough room in the output tanks.
  • [#4521] Fixed engines missing particle textures.
  • [#4727] Fixed item pipes not keeping the "Items Traversing" trigger on during the same tick that they eject items into the next pipe.
  • Fixed engines voiding power they couldn't send.
  • Fixed fragile fluid shard items that contain a buildcraft heatable fluid having an extra "%s".
  • Fixed not being able to place a pipe when a player is in the same block as the pipe (but not in the same bounding box as a pipe)
  • Fixed pipes not having running particles.

Dependencies

dependency-iconBuildCraft Core Version 8.0.0 is required

Files

buildcraft-silicon-8.0.0.jar(300.97 KiB) Primary
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Metadata

Release channel

Release

Version number

8.0.0

Loaders

Forge

Game versions

1.12.2

Downloads

418

Publication date

April 2, 2025 at 2:05 AM

Publisher

AlexIIL

AlexIIL

Owner

Version ID

Modrinth is open source.

main@aaf125c

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