Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Item detection filters now target dropped items (which match the item in the filter) as well as players.
- Made everything relating to data beams glowy (like xycraft ore)
- Made forcefield projectors glowy (also like xycraft ore)
- Fixed being able to mine data beams with silk touch.
- Fixed a small texture bug with programmable filters.
- Added input mode icon to the programmable filter GUI.
- Added coloured input tokens.
- Fixed zapper+camo forcefields using the wrong texture when no block is in the camouflage upgrade.
- Directional Projector renamed to Line Projector (as intended).
- Added (DEPRECATED) tags to reactor field projectors, reactor connectors.
- Added (DEPRECATED) tag to EU injector. If you somehow still have one, just supply power to the core directly.
- enableReactorBlocks defaults to false.
- Apologized for being like Sengir and removing things. This mod is not Nuclear Control. At least nothing was nerfed.
Files
adv-repulsion-systems-55.1.0.jar(399.97 KiB) Primary
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Release channel
ReleaseVersion number
55.1.0Loaders
Forge
Game versions
1.5.2Downloads
48Publication date
June 15, 2023 at 5:54 PMPublisher
ModrinthArchives
Owner