Changelog
Infinity Cave 0.7
Developer Note: Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
Curse Remover may be dropped from mobs with Ender Eye in offhand
Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
0.7Loaders
Data Pack
Game versions
1.21.2, 1.21.3Downloads
216Publication date
December 4, 2024 at 1:30 PMPublisher
Frozytime
Owner