Changelog
Modified Medical Item System
Medical items have been changed Players must now hold right click until a progress bar has filled completely Once the bar is full, the player will receive the effects of the medical item Items like medkits and bandages take longer to use than syringes Medical item stacking has also been increased from 1 to 8
Modified Throwable Item System
Throwable items have also been changed Now, instead of being spam-thrown like vanilla eggs or snowballs Throwabales now must "ready" themselves by holding right click This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts
Buffed Mekit regen
raised from 5 to 8 seconds
Fixed Pipe Bomb damage inconsistency bug
The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs) The pipe bomb has been modified to deal 14 damage
Buffed Molotov Cocktail damage
Increased from 1 to 2 damage
Removed crafting manuals
They are now obsolete since the recipes can now be viewed in the vanilla recipe book All recipes are given to players automatically, no need to unlock them
Added Added Antidote Syringe
Can be used to dispel poison or wither status effects Quicker to use than a medkit, but doesn't provide any regen or other buffs
Changed gun attribute formatting**
**The names of the custom components that guns use have been changed
Changed turret item stack sizes
It has been reduced from 64 to 4 This is to make it more difficult to spam turrets at enemy bases.
Removed feature enable/disable config system
Would be much more difficult to implement with the new crafting system If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file
Fixed Unbreakable ammo bug
All ammunition would say that is "unbreakable"
Increased gun "durability"
The durability bar that indicated the ammo left on guns has been increased from 25 to 200
Fixed Large Laser projectile type unable to go through glass bug
Guns with the large laser projectile type were unable to shoot through glass
Renamed "Flame Thrower" to "Flamethrower"
The way it should have been from the start
Tweaked all gun models
They now face the player instead of facing away
Fixed Minigun Ammo white name bug
The color of the Minigun Canister item was supposed to be yellow
Removed "give_all_" give functions
Fixed broken multiplayer c4 and landmine crafting
When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it This issue also occurred with the give functions
Optimized and cleaned up up datapack
Removed old, unused files and organized existing files There were a lot of old files This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now
Re-added shotgun cocking noise
The cocking sound for the shotgun was removed when the datapack switched to be more data-driven
Nerfed flamethrower cost
No longer costs an iron block
Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo
Slightly buffed Ray Gun: Pink rate of fire
Removed give functions
They will be back in the next update
Files
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Release channel
ReleaseVersion number
V1.22Loaders
Game versions
1.20.6Downloads
196Publication date
May 4, 2024 at 4:24 PMPublisher
Gamingbarn
Owner